Level
- Capability Awakening points
- 30
- Highest Resonance stage
- 6
- Max Potential per stat
- 20
Personality
····Pick one side of each pair, or tap it again to clear it.

- Potential
- 0
- Resonance
- 0
- Held Item
- 0
CP added by Potential, Resonance and Held Item (estimate). Base CP from level and stats isn't included because the game hasn't shared how it's calculated.
No other bonuses yet.
Build summary
| Stat | Lv. 60 stat | Potential | Personality | Resonance | Held Item | Total |
|---|---|---|---|---|---|---|
| ≈7,241 | 0 | 0 | 0 | 0 | ≈7,241 | |
| ≈221 | 0 | 0 | 0 | 0 | ≈221 | |
| ≈427 | 0 | 0 | 0 | 0 | ≈427 | |
| ≈192 | 0 | 0 | 0 | 0 | ≈192 | |
| ≈192 | 0 | 0 | 0 | 0 | ≈192 | |
| ≈237 | 0 | 0 | 0 | 0 | ≈237 |
Totals are estimates (≈). Held item main stats, per level effects and the bonuses below are listed apart, not added in.
Potential and Capability Awakening
Capability Awakening points used: 0/ 3030 leftResonance
HP0
BRK0
ATK0
M.DEF0
P.DEF0
REGEN0
Held Item
Skills
0/2 equippedWhirling Blossom Rain
Spins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris doubles to fire floral light beams.
Irisalis Shadow
After Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.
Florae Descent
Condenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone.
ATK
Wields the power of grass to attack targets from a distance.
When casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every 180s.
