Aniimo Build Planner

Set level, personality, Potential, Resonance and Held Item for any of the 88 Aniimo and see estimated stat totals.

Plan your Aniimo build

#10001Irisalis full guide

Irisalis

GrassDPS
Irisalis
000000HP7,241BRK221ATK427M.DEF192P.DEF192REGEN237
Potential points per stat≈Total

No other bonuses yet.

Build summary
StatLv. 60 statPotentialPersonalityResonanceHeld ItemTotal
HP≈7,2410000≈7,241
Break≈2210000≈221
Attack≈4270000≈427
Magic Defense≈1920000≈192
Physical Defense≈1920000≈192
Energy Regen≈2370000≈237

Totals are estimates (≈). Held item main stats, per level effects and the bonuses below are listed apart, not added in.

Potential and Capability Awakening

Capability Awakening points used: 0/ 3030 left
HP00%
BRK00%
ATK00%
M.DEF00%
P.DEF00%
REGEN00%

Resonance

0/1
  • HP0
  • BRK0
  • ATK0
  • M.DEF0
  • P.DEF0
  • REGEN0

Held Item

Choose Held Item

Skills

0/2 equipped

Whirling Blossom Rain

Combat skillMagicGrass

Spins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris doubles to fire floral light beams.

EP cost 20Power 60

Irisalis Shadow

Combat skillMagicGrass

After Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.

EP cost 40Power 90

Florae Descent

Innate skillMagicGrass
Always equipped

Condenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone.

EP cost 0Power 240

ATK

Basic attackMagicGrass
Always equipped

Wields the power of grass to attack targets from a distance.

EP cost 0Power 6
Bloom Cluster

When casting Whirling Blossom Rain or landing the final hit of a basic attack, all Irisalis clones fire floral beams at the target, each with 15 Might. If an Irisalis clone’s attack hits, this Aniimo gains 1 Dance Power. After accumulating 9 Dance Power, the next skill cast costs 50% less EP. When Fainted, it turns back into a flower and blooms again, restoring vitality. Can trigger once every 180s.

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What the Aniimo Build Planner Shows

Pick an Aniimo and a form, then set its level, personality, Potential, Resonance and Held Item to see estimated stat totals. The same card shows base stats ranked against all 88 Aniimo, every skill with its EP cost and power, the trait, weaknesses and Homeland abilities. Save builds in this browser or send them as a link.

  • Base stats: a radar and six bars, each with its rank among 88 Aniimo and a marker for the average.
  • Skills: every combat skill, innate skill and basic attack with its icon, type, EP cost, power and full description.
  • Trait and matchups: the trait text, the elements that deal ×1.6 to the chosen form, the ones that only deal ×0.625, and the elements its attacks hit hard.
  • Forms: switching form updates the art, element, stage and Homeland abilities.
  • Homeland and exploration: Homeland abilities with their level, plus pathfinding (Climb, Fly and Swim) and mobility skills.
  • Potential and Capability Awakening: set Innate Potential and Acquired Potential for each stat within the points your level allows, and see the % bonus each stat gets.
  • Personality: pick one side of each of the four pairs and see the exact bonus it adds.
  • Resonance: pick a stage and light stars to add flat stats, % bonuses and extra points.
  • Held Item: choose an item, its rarity and enhancement level to see the main stat, the per level effect and the effects that unlock at higher levels.
  • Build summary: estimated stat totals at your level, side bonuses such as Crit Rate, and a radar of the points in each stat. Two combat skills can be marked as equipped.

How to Plan an Aniimo Build

  1. Press Pick an Aniimo and type a name in any language, or narrow the list by element, role and stage.
  2. Choose a form. Regional and Prismana forms can change the element, and with it the weaknesses.
  3. Set the level, then add personality, Potential, Resonance and Held Item. The build summary updates as you go, and Max all jumps straight to an endgame setup.
  4. Read the stat bars: #1 is the highest value in the game, and the thin marker shows the average of all Aniimo.
  5. Compare EP cost and power to find the skills you will use most, then check which elements they hit hard.
  6. Check the weaknesses before you build a team around it, so the rest of the team can cover them.

Full Aniimo type chart

Aniimo Personality Effects

Every Aniimo leans to one side of four pairs, and each side gives a fixed bonus. These values are exact and stack with everything else in the build.

LetterPersonalityEffect
EEnergeticBreak +2%, Attack +2%
IInstinctiveEnergy Regen +4%
SPracticalDMG +4%
NNimbleCrit Rate +5%
TTenaciousPhysical Defense +6%
FFaithfulMagic Defense +6%
JJudiciousHP +4%
PPlayfulDMG Reduction +4%

Aniimo Potential and Capability Awakening Points by Level

Each stat holds up to 20 Potential points: Innate Potential from 0 to 10, which Capafruit raises by 1 without going past 10, plus Acquired Potential that you add with Capability Awakening points. Your level sets how many Capability Awakening points you get, and the top Resonance stages add more.

LevelCapability Awakening pointsMax Potential per stat
Lv. 1 to 395≈ 10
Lv. 40 to 445≈ 12
Lv. 45 to 4910≈ 12
Lv. 50 to 5410≈ 15
Lv. 55 to 5920≈ 19
Lv. 603020
Resonance stage 5+5 (35 in total)≈ +1
Resonance stage 6+8 (43 in total)≈ +1
Potential pointsStat bonus
2+1.6%
4+7.2%
6+8.8%
8+14.4%
10+16%
12≈ +21.6%
14≈ +23.2%
16≈ +28.8%
18≈ +30.4%
20≈ +36%

Each Potential point adds +0.8% to that stat, and every full 4 points add +4% more. Above 10 points the bonus is an estimate (≈).

Aniimo Resonance Bonuses by Stage

Resonance has 6 stages and each stage has as many stars as its number. Every star adds flat stats, and reaching a stage adds the bonus in the last column. The table shows the totals with every star of that stage lit.

StageNeedsStats with all stars litNew at this stage
1Lv. 1BRK +5 · ATK +10
2Lv. 35BRK +10 · ATK +20 · M.DEF +5 · P.DEF +5HP +2% · BRK +2% · ATK +2%
3Lv. 35HP +320 · BRK +15 · ATK +30 · M.DEF +10 · P.DEF +10 · REGEN +8M.DEF +2% · P.DEF +2% · REGEN +2%
4Lv. 40HP +640 · BRK +20 · ATK +40 · M.DEF +20 · P.DEF +20 · REGEN +16Counter Boost +20%
5Lv. 50HP +960 · BRK +30 · ATK +60 · M.DEF +30 · P.DEF +30 · REGEN +24Capability Awakening +5 · ≈ Potential +1 on every stat
6≈ Lv. 60HP +1,600 · BRK +40 · ATK +80 · M.DEF +40 · P.DEF +40 · REGEN +40Capability Awakening +8 · ≈ Potential +1 on every stat

Aniimo Held Items List: Main Stats by Rarity

All 25 Held Items with their main stat at +0 and at max enhancement for each rarity. Levels in between grow in a straight line, so the planner marks them ≈. Items that reach +10 unlock a second effect, and items that reach +15 a third one.

Held ItemMain statRare (+5)Epic (+10)Legendary (+15)
Gargantuan HornBreak3% → 3.75%5% → 7.5%10% → 20%
Ferocious FangDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Giant Tortoise ShellHP3% → 3.75%5% → 7.5%10% → 20%
Spirited FeatherEnergy Regen3% → 3.75%5% → 7.5%10% → 20%
Heartseeker PendantDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Vanguard’s WhistleDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Finisher BellDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Supreme ElixirDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Destiny’s DiceDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Ambusher’s CloakDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Capacitous BatteryDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Explosive GlovesDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Avenging GearBreak3% → 3.75%5% → 7.5%10% → 20%
Echoing GrimoireDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Fission NeedlesDamage Amp3% → 3.75%5% → 7.5%10% → 20%
Auspicious BellEnergy Regen3% → 3.75%5% → 7.5%10% → 20%
Miraculous FleeceEnhanced Healing Effect2% → 2.5%4% → 6%6% → 12%
Marching FlaskHP3% → 3.75%5% → 7.5%10% → 20%
Nature’s BreathHP3% → 3.75%5% → 7.5%10% → 20%
Lightning NeedleHP3% → 3.75%5% → 7.5%10% → 20%
Heritage AmuletHP3% → 3.75%5% → 7.5%10% → 20%
Rekindling FeatherHP3% → 3.75%5% → 7.5%10% → 20%
Pearl of the SeaEnergy Regen3% → 3.75%5% → 7.5%10% → 20%
Seeds of SpringHP3% → 3.75%5% → 7.5%10% → 20%
Floral Rainbow FeatherDamage Amp3% → 3.75%5% → 7.5%10% → 20%

Aniimo Forms and Elements in a Build

All 208 forms in the game keep the base stats of their basic form, so switching form never moves the stat bars. 68 forms across 42 Aniimo have a different element from the basic form, and that changes what they are weak to and what they resist. Switch forms in the planner to see the difference.

How to Save and Share Aniimo Builds

Save keeps a named copy in this browser. Load lists your saved builds with a search box, a filter by Aniimo and sorting by date or name. Nothing is sent to a server and you don't need an account.

Share copies a link with the Aniimo and form in it. The code in the link has no words in it, so switching the site language keeps the same build.

Aniimo Build Planner FAQ

Is the Aniimo build planner free?

Yes. It is free, runs in your browser and needs no account.

How many Capability Awakening points do you get at Lv. 60?

Your level alone gives 30. Resonance stage 5 adds 5 and stage 6 adds 8, so a fully built Aniimo has 43 Capability Awakening points to spend.

What does personality do in Aniimo?

Each of the four pairs gives one fixed bonus, from the side your Aniimo has: E Energetic: Break +2%, Attack +2%; I Instinctive: Energy Regen +4%; S Practical: DMG +4%; N Nimble: Crit Rate +5%; T Tenacious: Physical Defense +6%; F Faithful: Magic Defense +6%; J Judicious: HP +4%; P Playful: DMG Reduction +4%.

What is the max Held Item level?

It depends on rarity: Rare +5, Epic +10 and Legendary +15. New effects unlock at +10 and +15.

Are the stat totals in the planner exact?

They are close estimates and carry a ≈ mark. Personality, Resonance stars and the % from up to 10 points per stat are exact, and any value that is not confirmed yet is marked the same way.

Where are my saved Aniimo builds stored?

In this browser on this device. Clearing the site data removes them, so share a link if you want a copy somewhere else.

Do forms change base stats in Aniimo?

No. Every form of an Aniimo has the same base stats. A form can change the element, art, stage and Homeland abilities, and 68 forms change the element.

What does the rank next to each stat mean?

It is the position of that stat among all 88 Aniimo, where #1 is the highest. Aniimo with the same value share a rank.

How do I share an Aniimo build?

Press Share. The link opens the same Aniimo, form and every setting of the build, and on a phone you can send it straight to a chat app.