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PrismaticYour Missing Pings will launch a missile at the pinged location that damages enemies and heals allies.
ARAM: Mayhem · Patch 16.20
All augments you can roll in ARAM: Mayhem, with the exact numbers from the game files. Prismatic first, then gold and silver.
Your Missing Pings will launch a missile at the pinged location that damages enemies and heals allies.
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows, Knocks Up champions, and deals additional damage. If you don't have one, gain a Snowball.
Gain Blade Waltz as a Summoner Spell.
Gain Bounce of the Poro King! Bounce of the Poro King: Transform into the Poro King, bouncing repeatedly, dealing physical damage and Knocking Back nearby enemies.
Casting your Ultimate makes you Invulnerable for a short duration.
Healing and Health Regen also deals magic damage to the nearest enemy champion.
Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies.
Gain 150 - 450 (based on level) (+4% max Health) Shield after Immobilizing or Grounding an enemy champion.
On Immobilizing or Grounding a champion, summon a comet that lands after a delay, dealing magic damage to nearby enemies.
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Gain the When the Darkness Comes Summoner Spell. Create a zone that transports everyone inside of it to another dimension.
Double the max stacks of Mejai's Soulstealer, Leviathan, and Sword of the Occult.
Your Critical Strikes apply
On-Hit effects an additional time.
Gain
25% Crit chance.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
On death, a giant Tibbers with all your augments falls from the sky and damages nearby enemies.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Gain Droppybara as a Summoner Spell. After a delay, call down a capybara that deals 25% max Health true damage.
Attacks fire a bolt that applies
On-Hit effects at reduced strength. Gain 10% total Attack Speed.
Your dash, blink, or teleport Abilities leave behind a trail that detonates after 0.75 second.
Casting your sends a clone toward your mouse position and recasts it.
Healing or Shielding allies blesses them, causing their damage to fill you with devotion. When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
Gain
15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell.
Vigilance
Teleport to an ally and grant 100 - 250 (based on level) (+100% AP) (+10% bonus Health) Shield for 3 seconds after landing.
Periodically identify Vitals on enemy champions. Hitting them with Attacks or Abilities deals max Health true damage, restores Health, and grants Movement Speed. These effects can stack.
Gain Ability Haste equal to 30% Ability Power.
Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.
Damaging with your Ultimate Polymorphs enemies for a few seconds.
After casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds.
Become tiny, gain Movement Speed, and gain bonus damage to champions based on how much larger they are than you.
Reduce max Health by 30%. Deal an extra 25% (melee) / 15% (ranged) damage as true damage.
Damaging a champion with Attacks or Abilities deals additional magic damage, and grants you Gold and Movement Speed.
Become large, gaining 35% Health and 15% Adaptive Force.
Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Gain 5%
Cooldown Reduction.
Increase your
Cooldown Reduction cap by 20%.
Damaging enemy champions with Attacks or Abilities grants stacks. At max stacks, you revive empowered upon death.
Nearby enemies have a chance to drop Stat Anvils on death.
Gain 100 Ability Haste on Snowball. You are briefly Invulnerable when you dash with Snowball. If you don't have one, gain a Snowball.
Standing next to an ally marks them as your mama. Gain Movement Speed when moving towards Mama. Gain Movement Speed and heal and Shield Power when close to your mama.
Immediately: Gain a Bami's Cinder. QUEST: Possess Sunfire Aegis and Hollow Radiance. REWARD: These Items combine into Void Immolation.
Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
The first time you take the enemy transport with a Legendary Item you become Kinged, upgrading your item and gaining a random Prismatic Augment.
Cast a laser for 2.5 seconds that heals allies, and Slows and deals magic damage to enemies.
On each Revive, you grow large (gaining Adaptive Force and Health) or tiny (gaining Ability Haste and Movement Speed).
Your Attacks grant you stacking Ability Power and your Abilities that damage enemies grant you Attack Damage.
QUEST: Hit enemy Champions with 50 times. REWARD: Fire additional missiles per Quest Level.
On-Hit reduce the cooldown of your abilities by 1.25 seconds
.
Gain Ability Power, Movement Speed, and Omnivamp based on missing Health, taking damage each time you cast.
Gain 3 random Dragon Souls.
Using another Ability resets the cooldown of .
Transmute all of your augments into random Prismatic
Augments.
Attacks during gouge your target with Nails. Nails accumulate damage, execute, and grant Movement Speed upon expiration.
QUEST: Gather Poro Snax and feed 5 Poros. REWARD: Gain the Poro Charge Summoner Spell, which launches waves of Poros at the enemy team. Additional waves unlock per Quest Level. "Oho! Look how charming they are!" — Poro Herder
Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
Gain
25% (+0.35% per bonus Armor) (+0.35% per bonus Magic Resist) Heal and Shield Power based on bonus Armor and Magic Resist.
On takedown, enemy champions leave behind their Essence. Attacking the Essence grants movement speed and resets basic ability cooldowns.
Gain 250 (melee) / 150 (ranged) Attack Range.
Immediate: Gain a random pair of upgraded boots. Requirement: Complete its quest to swap for another. Reward: Jarvan I's Boot
Your missile splits into two on hit, at max Range, or when Recast.
Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
Occasionally send out squishy, slappy hands towards all nearby enemy champions, tethering them. Your next attack will pull in all tethered enemies.
Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
Using your Ultimate Taunts nearby enemies and grants you damage reduction. Gain 30 Ultimate Ability Haste.
On Ultimate cast, spawn a Zone that grants Ability Haste and Movement Speed. While inside, it fires missiles that deal 20% of your damage.
Gain the Lethal Tempo and Conqueror Keystone Runes.
Your Attacks grant you Movement Speed. Gain Attack Speed based on your Movement Speed.
Get a Prototype Hex Core. Spend gold to upgrade the Hex Core and permanently upgrade your abilities.
Gain stacks when taking or dealing damage. For every 10 stacks, gain Adaptive Force, Armor, Magic Resist, Size, and Tenacity.
Gain 2 random
Augments.
Gain Daredevil Impulse. When you reach S Style, automatically use Inferno Trigger.
Your targets 2 additional enemies in front of you.
You may purchase unlimited Rod of Ages. Your Rod of Ages' stack faster, and their stacks are unlimited. Gain a Catalyst the Protector.
Your Ability Haste only applies to your Ultimate, but is 50% more effective. Gain 100 Ability Haste.
Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Gain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra.
Gain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.
QUEST: Score 18 takedowns. REWARD: Golden Spatula
Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
Immediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap.
Your Heals and Shields are stronger when used on an ally.
Gain 100 Item Haste (equivalent to 50% Item CDR).
Item Haste reduces the cooldown
of all Item Abilities.
Gain 3 Shield for every
1 Ability Power. Resets on death or 70 seconds after depletion.
Attacks and Abilities empowered by deal additional damage to the target and nearby enemies.
Your gains 100 Ability Haste.
Your gains 100 Ability Haste.
Your gains 100 Ability Haste.
Gain 1500 Health, but you deal 10% less damage.
If a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Burn and damage-over-time on champions generate gold.
Your healing and Shields can Critically Strike for 40% bonus amount. Gain
25% Crit Chance.
When you Critically Strike, fire missiles dealing magic damage.
Gain
25% Crit chance.
Your basic Attack stacks Attack Speed on Critical Strikes.
Gain
25% Crit chance.
When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
Every 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds.
You may purchase unlimited amounts of The Black Cleaver. On purchase, increase the new Black Cleaver's stats based on how many you already have. Instantly gain The Brutalizer.
Get 1750 Gold. No questions asked.
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
When you die, launch a train towards your killer, dealing 150 - 750 (based on level) (+15% max Health) (+50% AP) (+65% bonus AD) physical damage to enemies it hits. The train does not stop.
Your Attacks apply an infinitely stacking Burn
On-Hit, dealing damage over time.
Your Flash has 3 charges. After 120 seconds, regain all charges.
Gain the First Strike and Dark Harvest Keystone Runes.
QUEST: Snipe 15 enemy champions with abilities REWARD: Send a meteor at Sniped enemy champions, dealing Magic damage in an area around them
Increase Movement Speed and Attack Speed for 4 seconds on takedown.
Basic attacks and ability hits against enemies inflicts them with a Burn that drops a pool of Chili Oil nearby. Chili Oil restores Health and Burns enemies. Chili Oil effects become stronger for each Burn you apply.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
After entering Brush, deal 20% more damage for 2 seconds. Remain in the Brush to refresh the effect.
Gain the Aftershock and Glacial Augment Keystone Runes.
Gain
50% Crit chance.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Gain 150 (melee) / 100 (ranged) Attack Range and 75% (melee) / 40% (ranged) Attack Speed during your duration.

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Your Attacks deal additional physical damage equal to 75% Ability Power.
After healing or shielding your ally with , your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
Your summons gain 40% increased size, health, and damage.
Entering Brush regenerates a large amount of Health.
Takedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible.
Autocast throw a boomerang at a nearby enemy every 0s.
Whenever someone heals around you, you heal 15% of their own healing. Doubled from Enemy healing.
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Recall to enter your Cannon Launcher. It has significantly increased range, travel speed, and damage.
Your Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana.
Allies encourage you when you walk past, granting you a Shield and Movement Speed.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Your Snowball gains Ability Haste and deals extra True Damage. When the Snowball bounces off walls, it increases in size and damage and has a reduced Cooldown.
Taking damage from champions builds up a burst of needles that fly out of you, dealing damage and slowing nearby enemies.
You gather Poros over time. Damaging an enemy fires all Poros at them, each dealing max Health true damage. If you have 5 Poros, they will Knock Back once.
Every second, apply a stacking Burn to nearby enemy champions, scaling with your max Health. QUEST: Deal Burn damage to enemy Champions. REWARD: Size and damage increase per Quest Level.
QUEST: Hit enemy champions with 10 times. REWARD: Gain Ability Haste on per Quest Level up to 160.
QUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage.
When you use , dash towards your cursor.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Gain 60 Ability Haste.
Using restores Health.
Basic Attacks
On-Hit during reduce its cooldown.
Gain 150 (melee) / 100 (ranged) Attack Range.
Your Abilities mark enemies, causing them to take additional magic damage from your ally's next Attack or Ability.
A few seconds after death, a shark chomps all nearby enemies. You can move after death to aim the shark attack.
Sharks circle your Snowball, slowing and damaging nearby enemies. When your Snowball hits a Champion, they become trapped in a shark storm!
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Your Attacks reduce the target's damage and size by 15%
On-Hit.
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Recast to explode and return to your original position.
Gain 100 Ability Haste on Snowball. Hitting an enemy casts a random beneficial Summoner Spell on you and a harmful one on them. Following up recast the beneficial one on yourself. If you don't have one, gain a Snowball.
Recasting Snowball deals increased damage, Knocks Up the target, and Knocks Back nearby enemies.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.
Heal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
The primary stats of jungle items you own are increased by 125%.
On takedown, creates an explosion that slows other nearby enemies by 60%, and deals damage based on their current Health.
Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Your deals damage in an area around it.
Whenever you cast , Fear enemies around you.
Gain 18%
Armor Penetration and
Magic Penetration.
After gaining 750 Bonus Health, reach into the future and gain a Heartsteel.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
Gain a random
Prismatic Augment.
Gain 500 Gold.
Having Infinity Edge allows your
Critical Strike Chance to grant random
Critical Strike Damage each Attack.
Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Reduce Sundered Sky's per target cooldown to 5 seconds and heal you for 9% of missing health. Gain 500 Gold.
Increase Deathfire Grasp's damage amplification to 50% and reduce its Cooldown by 50%. Deathfire Grasp now targets all enemy champions within a 800 radius of your target.
Increase Innervating Locket's Health and Mana restored by 200%. Innervating Locket restores Health and Mana to all allied champions around your target.
Your Item and damage over time effects can Critically Strike.
Gain
25% Crit chance.
Gain 10% (+3.5% per 100 AP) Omnivamp.
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
Gain Move Speed equal to 70% of your Ability Haste.
On takedown, enemy champions drop coins nearby, which you and your allies can collect. Each is worth 15 gold.
Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
Striking an enemy champion with grants you 7 - 12 (based on level) Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
Gain
20% Attack Damage.
Shields granted from are stronger and scaling with target's missing Health.
Gain Ability Haste equal to 40% of your
Critical Strike Chance.
Gain
60% Attack Speed.
Explodes when you die, dealing massive true damage.
Gain 1% bonus damage per 10 Move Speed you have more than the target.
Gain a Shield for every second you spend Channeling.
applies
On-Hit effects an additional time.
Everyone on your team instantly gains 13 Health Potions. Gain 5 Health Potions every 5 takedowns.
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
Convert Ability Power to Bonus Attack Damage. Gain 15% Attack Damage.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Autocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.
Gain 20% Heal and Shield Power.
Gain a second Flash Summoner Spell and 70 Summoner Haste.
Your Flash causes an explosion that damages and Slows (resets on death).
Increase your Item and Augment damage by 45%.
Gain 15% Omnivamp.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Gain 100% Movement Speed, disabled for 6 seconds after taking damage.
Your Slowing effects reduce Movement Speed by an extra 75.
You gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Activating grants you Movement Speed for its duration.
On-Hit deal magic damage, this damage can Critically Strike.
Gain increased Movement Speed towards enemies at low Health.
Gain 50 Movement Speed and 50% Slow Resist.
Every 4th Attack shoots 4 missiles dealing magic damage
On-Hit.
Gain
40 - 100 (based on level) Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown).
Increase max Health by half of your Mana.
You gain the Mountain Soul, gaining a Shield after being out of combat for a short time.
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
Gain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost.
Gain percent cooldown reduction and convert all of your Attack Speed into Ability Haste.
Gain 10% Dodge Chance
Gain 75 (melee) / 50 (ranged) Attack Range.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
Damaging enemy champions with heals you.
Gain 10 Adaptive Force when you Immobilize or Ground an enemy. Lose 50% on death.
Gain 100 Ability Haste on your Snowball. It deals additional magic damage when hitting an enemy. If you don't have one, gain a Snowball.
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
Replace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
Your spin Abilities gain
30 Ability Haste and deal 30% more damage, increase to 50% for Ultimates
Gain
Cooldown Reduction based on Lethality.
Increase your Cooldown Reduction Cap by 5%.
When you gain permanent Stacks of an Ability, gain 100% more!
Gain 2
Stat Anvils!
When damages enemy champions, gain 1 - 3 (based on level) Armor and Magic Resistance.
While in the jungle or river, you quickly discover consumables.
QUEST: Heal allied champions for 3000 Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal.
Gain a Shield after a Dash or Blink.
You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage.
Gain
25% Crit Chance.
Gain a random
Gold Augment.
Striking enemy champions with forges a bond of Friendship. gains temporarily increased damage based on your level of Friendship.
On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each.
Gain
25% Critical Strike Chance.
Your Attacks shoot a missile at an additional target, dealing reduced damage and applying
On-Hit effects.
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Executing enemies with The Collector's Passive increases its execute threshold and grants bonus Gold. Gain 250 Gold.
Gain
250.
Death's Dance's Ignore Pain is increased to 40% (melee) / 15% (ranged) of damage received, and heals for more instantly when scoring a takedown.
Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold.
Zz'Rot Portal spawns 1 additional minion, plus an additional minion for every 6 levels you have. Minions are also spawned when the portal is destroyed.
Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
Gain
20 - 80 (based on level) Ability Power.
Gain 25% (+5% per 100 AP) Critical Strike Chance and 35% (+5% per 100 AP) Attack Speed.