LUM.GG · TFT

Augment Set 18

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AugmentDeskripsi

Your next augment is one tier higher.

Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

Gain 1 Thief's Gloves.

Your team gains 30 Health for each champion that starts combat in the front row.

Gain a random Emblem.

Gain a random Emblem and a Reforger.

Set your win streak to +4. Gain 4 gold.

Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion:

Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

Gain 3 2-cost champions. After 6 rounds, gain 3 more.

Gain 3 3-cost champions. After 6 rounds, gain 3 more.

Gain 3 4-cost champions. After 6 rounds, gain 3 more.

Gain 8 gold and 1 XP.

Gain 12 gold and 3 XP.

Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

Whenever you craft a completed item, gain 2 rerolls.

Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.

Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.

Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

Champions that aren't holding items have a 40% chance to drop 1 gold on death.

Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.

When an enemy dies, a nearby ally is healed for 250 Health.

Gain a component anvil and 3 gold.

Gain 1 random completed item.

Gain a random 2-star 2-cost champion and 1 gold.

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

When you reach Level 9, gain 27 gold.

After 8 player combats, gain an Artifact anvil.

Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

Champions without items equipped gain 30 Armor and Magic Resist.

Gain a copy of each 1-cost champion.

Gain 1 random component, 2 gold, and 1 random 5-cost champion.

Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

Round start: items on your bench are randomized. Gain 1 random component.

After 12 seconds of combat, your units gain 20% Damage Amp.

Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

You gain twice as much progress towards win and loss streaks. Gain 2 gold.

Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

Gain 10 free Shop rerolls.

Gain a random Silver Augment and 2 gold.

Gain a random Silver Augment and 4 gold.

Gain a random Silver Augment and 7 gold.

Gain 10 XP.

Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

Roll a die. Gain rewards based on the number rolled.

Gain 2 random item components.

Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion.

Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front 2 rows.

If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

You can always move freely on Carousel rounds. Gain 5 gold.

Gain 20 Gold. Your next augment is one tier lower.

Gain 33 Gold. Your next augment is one tier lower.

After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024

After 12 seconds of combat, your units gain 35% Damage Amp.

Gain a 3-cost non-Tank champion and an Emblem that matches their class.

Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.

Primal grants an additional Blessing. Gain a Vi and a Nidalee.

Primal grants an additional Blessing. Gain a Vi and a Sivir.

Gain 3 random components, 2 gold, and 1 Reforger.

Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024

When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

Your team gains 2.5% Damage Amp for each Bronze-tier trait.

Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices.

Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.

Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

If there are no champions on your bench at the end of player combat, gain 3 XP.

Your team gains 10% Attack Speed every 3 seconds in combat.

Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

The next 1-cost champion you buy is 3-star. Gain 2 gold.

Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

Gain 2 random 5-cost champions and 2 copies of a random component.

Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023

Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

Now and at the start of the next 3 rounds, gain 7 XP.

Now and at the start of the next 3 rounds, gain 9 XP.

Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

Gain 21 gold.

Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025

Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

Gain a random Gold Augment and 3 gold.

Gain a random Gold Augment and 5 gold.

Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

When an enemy dies, a nearby ally is healed for 575 Health.

Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.

Gain 2 Lesser Champion Duplicators. Gain 4 gold.

Gain 2 Lesser Champion Duplicators. Gain 8 gold.

Gain 2 Lesser Champion Duplicators. Gain 14 gold.

You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved.

Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023

Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.

Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026

The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.

Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025

Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021

Roll 3 dice. Gain rewards based on their total.

Champions without items equipped gain 50 Armor and Magic Resist.

Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020

Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

Champions that start combat adjacent to an Elderwood plant gain 115% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 10% max Health and 10% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

Round start: items on your bench are randomized. Gain 2 random components and 4 gold.

After player combat, gain 2 XP if you won or 3 XP if you lost.

Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect.

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021

Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.

Gain a random Emblems. After 3 combats, gain another.

Gain 2 random Emblems and 2 gold.

Gain 2 random completed items that build from Needlessly Large Rod.

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

Gain 2 random completed items that build from B.F. Sword.

Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022

Disable your Shop for the next 3 rounds. Then gain 32 XP.

Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

Gain a Shop reroll every round. Gain 2 gold.

Gain a Shop reroll every round. Gain 8 gold.

Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: -/3).

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Gain 2 Thief's Gloves. After 5 player combats, gain another.

Gain 2 Thief's Gloves. After 3 player combats, gain another.

Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025

Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.

Gain a random 3-star 1-cost champion. Gain 6 gold.

Gain a random item component now and at the start of the next 6 rounds.

Gain a powerful and random reward.

Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 120% Attack Speed, 25% Attack Damage, and 30% Ability Power.

Gain +2 max team size, but you take double player damage when you lose a player combat.

Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023

Your team becomes large, gaining 200 Health and 10% max Health.

You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved.

Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

Gain 22 gold. Your max interest is increased to 10.

Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.

Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.

Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

When you buy XP, gain an additional 2. Gain 10 immediately.

Gain an Artifact Anvil now and after every 10 player combats.

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again.

Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

Gain a Golden Item Remover, 4 random components, and 4 gold.

Gain 7 gold now and every round for the rest of the game.

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.

Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls.

After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls.

Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

Round start: items on your bench are randomized. Gain 1 Radiant item.

Gain a random Prismatic Augment and 4 gold.

Gain a random Prismatic Augment and 7 gold.

Each time your shop is rerolled you have a 45% chance to gain a free reroll.

Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

Choose 1 of 5 Radiant Items. Gain a Magnetic Remover.

Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.

When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.

Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

After 3-starring 5 champions, set your level to 9. Gain 2 rerolls now and at the start of every round.

Now and at the start of each stage, open a shop of 4 unique 4-cost champions and gain 6 gold.

Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

Gain 3 random Emblems and 2 gold.

Gain 3 random Emblems, a Reforger, and 4 gold.

Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.

Gain 1 Spatula, 3 random components, and 5 gold.

Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician's Crown, 2025

Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.