Augment Set 18
| Augment | Deskripsi |
|---|---|
Your next augment is one tier higher. | |
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more. | |
Gain 1 Thief's Gloves. | |
Your team gains 30 Health for each champion that starts combat in the front row. | |
Gain a random Emblem. | |
Gain a random Emblem and a Reforger. | |
Set your win streak to +4. Gain 4 gold. | |
Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now. | |
Gain a random 2-cost champion now. Gain the same one again every time you level up. Champion: | |
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more. | |
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. | |
Gain 3 2-cost champions. After 6 rounds, gain 3 more. | |
Gain 3 3-cost champions. After 6 rounds, gain 3 more. | |
Gain 3 4-cost champions. After 6 rounds, gain 3 more. | |
Gain 8 gold and 1 XP. | |
Gain 12 gold and 3 XP. | |
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices. | |
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds. | |
Whenever you craft a completed item, gain 2 rerolls. | |
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion. | |
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | |
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now. | |
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more. | |
Gain 12 gold, then flip a coin. If heads, gain 4 more gold. | |
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health. | |
Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali. | |
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more. | |
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more. | |
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold. | |
Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp. | |
Champions that aren't holding items have a 40% chance to drop 1 gold on death. | |
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks. | |
When an enemy dies, a nearby ally is healed for 250 Health. | |
Gain a component anvil and 3 gold. | |
Gain 1 random completed item. | |
Gain a random 2-star 2-cost champion and 1 gold. | |
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. | |
When you reach Level 9, gain 27 gold. | |
After 8 player combats, gain an Artifact anvil. | |
Your dice and coins are luckier. Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads. | |
Champions without items equipped gain 30 Armor and Magic Resist. | |
Gain a copy of each 1-cost champion. | |
Gain 1 random component, 2 gold, and 1 random 5-cost champion. | |
Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion. | |
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. | |
Round start: items on your bench are randomized. Gain 1 random component. | |
After 12 seconds of combat, your units gain 20% Damage Amp. | |
Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round. | |
You gain twice as much progress towards win and loss streaks. Gain 2 gold. | |
Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls. | |
Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10. | |
Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10. | |
Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10. | |
Gain 10 free Shop rerolls. | |
Gain a random Silver Augment and 2 gold. | |
Gain a random Silver Augment and 4 gold. | |
Gain a random Silver Augment and 7 gold. | |
Gain 10 XP. | |
Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion. | |
Roll a die. Gain rewards based on the number rolled. | |
Gain 2 random item components. | |
Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team. | |
Gain a Lesser Champion Duplicator. Gain another after 5 player combats. This item allows you to copy a 3-cost or less champion. | |
Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage. | |
Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front 2 rows. | |
If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist. | |
Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them. | |
Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now. | |
Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now. | |
You can always move freely on Carousel rounds. Gain 5 gold. | |
Gain 20 Gold. Your next augment is one tier lower. | |
Gain 33 Gold. Your next augment is one tier lower. | |
After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat. TFT Macao Open, 2024 | |
After 12 seconds of combat, your units gain 35% Damage Amp. | |
Gain a 3-cost non-Tank champion and an Emblem that matches their class. | |
Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds. | |
Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds. | |
Primal grants an additional Blessing. Gain a Vi and a Nidalee. | |
Primal grants an additional Blessing. Gain a Vi and a Sivir. | |
Gain 3 random components, 2 gold, and 1 Reforger. | |
Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion. Inkborn Fables Tactician's Crown, 2024 | |
When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma. | |
Allies gain 15 Armor and Magic Resist, increased by 2 per player level. Gizmos & Gadgets Championship, 2022 | |
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs. | |
Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs. | |
Gain 12 gold of random champions. (At least one 3-cost guaranteed!) | |
Gain 18 gold of random champions. (At least one 4-cost guaranteed!) | |
Gain 26 gold of random champions. (At least one 5-cost guaranteed!) | |
Your team gains 2.5% Damage Amp for each Bronze-tier trait. | |
Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now. | |
Gain a component anvil when you reach level 5, 6, 7, and 8. Component anvils offer 4 choices. | |
Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health. | |
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again. | |
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded. | |
If there are no champions on your bench at the end of player combat, gain 3 XP. | |
Your team gains 10% Attack Speed every 3 seconds in combat. | |
Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP. | |
Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll. | |
The next 1-cost champion you buy is 3-star. Gain 2 gold. | |
Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold. | |
At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. | |
When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn. | |
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. | |
Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword. | |
Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess. | |
Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn. | |
Gain 2 random 5-cost champions and 2 copies of a random component. | |
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double. | |
Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown). | |
Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan. | |
When you reach Level 8, gain 20 Shop rerolls. Runeterra Reforged Championship, 2023 | |
Now, and at the start of every stage, gain 4 XP and 2 free rerolls. | |
Now, and at the start of every stage, gain 8 XP and 2 free rerolls. | |
Gain a Lucky Item Chest, a Magnetic Remover and 7 gold. | |
Now and at the start of the next 3 rounds, gain 7 XP. | |
Now and at the start of the next 3 rounds, gain 9 XP. | |
Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health. | |
Gain a 2-star 1-cost Tank champion and an Emblem that matches their class. | |
Gain 21 gold. | |
Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability. K.O. Coliseum Tactician's Crown, 2025 | |
Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp. | |
Gain a random Gold Augment and 3 gold. | |
Gain a random Gold Augment and 5 gold. | |
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks. | |
You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries. | |
When an enemy dies, a nearby ally is healed for 575 Health. | |
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health. | |
Gain 2 Lesser Champion Duplicators. Gain 4 gold. | |
Gain 2 Lesser Champion Duplicators. Gain 8 gold. | |
Gain 2 Lesser Champion Duplicators. Gain 14 gold. | |
You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now. Interest is extra gold you gain per 10g saved. | |
Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield. Monsters Attack Championship, 2023 | |
Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now. | |
Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns. Lore & Legends Tactician's Crown, 2026 | |
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai. | |
Your team gains 10% Critical Strike Chance and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | |
You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active. | |
Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed. Cyber City Tactician's Crown, 2025 | |
Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed. Reckoning Championship, 2021 | |
Roll 3 dice. Gain rewards based on their total. | |
Champions without items equipped gain 50 Armor and Magic Resist. | |
Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed. | |
Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. Galaxies Championship, 2020 | |
Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | |
Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger. | |
Champions that start combat adjacent to an Elderwood plant gain 115% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah. | |
Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat. | |
You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 10% max Health and 10% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles. | |
Round start: items on your bench are randomized. Gain 2 random components and 4 gold. | |
After player combat, gain 2 XP if you won or 3 XP if you lost. | |
Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves. | |
Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat. | |
Choose 1 of 4 Artifacts. Artifacts are more powerful items with a unique effect. | |
Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. | |
Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component. | |
Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | |
Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems). | |
Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power. | |
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | |
Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. | |
While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko. | |
For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components. | |
Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row. | |
Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold. Fates Championship, 2021 | |
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health. | |
Gain a random Emblems. After 3 combats, gain another. | |
Gain 2 random Emblems and 2 gold. | |
Gain 2 random completed items that build from Needlessly Large Rod. | |
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana. | |
Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios. | |
Gain 2 random completed items that build from B.F. Sword. | |
Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability. Mogul's Mail gives gold as well as combat power. Dragonlands Championship, 2022 | |
Disable your Shop for the next 3 rounds. Then gain 32 XP. | |
Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana. | |
Gain a Shop reroll every round. Gain 2 gold. | |
Gain a Shop reroll every round. Gain 8 gold. | |
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. | |
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. | |
You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix. | |
Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them. | |
Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items. | |
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator. | |
Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game. | |
Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: -/3). | |
Gain 2 Thief's Gloves. After 5 player combats, gain another. | |
Gain 2 Thief's Gloves. After 5 player combats, gain another. | |
Gain 2 Thief's Gloves. After 3 player combats, gain another. | |
Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat. TFT Paris Open, 2025 | |
Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health. | |
Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost). | |
Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait. | |
Gain a random 3-star 1-cost champion. Gain 6 gold. | |
Gain a random item component now and at the start of the next 6 rounds. | |
Gain a powerful and random reward. | |
Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health. | |
Your team gains 4 Health and 0.3% Attack Speed per missing player Health. | |
Gain 16 free Shop rerolls now and 3 every round for the rest of the game. | |
Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold. | |
Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 120% Attack Speed, 25% Attack Damage, and 30% Ability Power. | |
Gain +2 max team size, but you take double player damage when you lose a player combat. | |
Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown. | |
Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown. | |
Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total. | |
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding. | |
Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components. Remix Rumble Championship, 2023 | |
Your team becomes large, gaining 200 Health and 10% max Health. | |
You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat. Interest is extra gold you gain per 10g saved. | |
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | |
Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | |
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils. | |
Gain a random emblem. Now and at the start of each stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold. | |
Gain 22 gold. Your max interest is increased to 10. | |
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row. | |
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | |
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold). | |
Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now. | |
Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | |
When you buy XP, gain an additional 2. Gain 10 immediately. | |
Gain an Artifact Anvil now and after every 10 player combats. | |
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold. | |
Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats. | |
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold. At the start of the next 2 stages, gain the package again. | |
Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin. Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait | |
Gain a Golden Item Remover, 4 random components, and 4 gold. | |
Gain 7 gold now and every round for the rest of the game. | |
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold. | |
Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold. | |
After a champion dies in combat, spawn a copy of them one star level lower with 70% health. Gain 3 free rerolls. | |
After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls. | |
After a champion dies in combat, spawn a copy of them one star level lower with 60% health. Gain 3 free rerolls. | |
Gain a Red Buff, a Blue Buff, and a Champion Duplicator. | |
Round start: items on your bench are randomized. Gain 1 Radiant item. | |
Gain a random Prismatic Augment and 4 gold. | |
Gain a random Prismatic Augment and 7 gold. | |
Each time your shop is rerolled you have a 45% chance to gain a free reroll. | |
Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round. | |
Choose 1 of 5 Radiant Items. Gain a Magnetic Remover. | |
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | |
Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail. | |
When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold. | |
Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage. | |
After 3-starring 5 champions, set your level to 9. Gain 2 rerolls now and at the start of every round. | |
Now and at the start of each stage, open a shop of 4 unique 4-cost champions and gain 6 gold. | |
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions. | |
Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed. | |
Gain a random Emblem. After 3 rounds, gain a Tactician's Cape. | |
Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn. | |
Gain 3 random Emblems and 2 gold. | |
Gain 3 random Emblems, a Reforger, and 4 gold. | |
Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana. | |
Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward. | |
Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up. | |
Gain 1 Spatula, 3 random components, and 5 gold. | |
Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them. | |
Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed. | |
Gain a random Emblem and a completed item anvil. Allies that share a trait with that Emblem gain 30% Attack Speed. Into The Arcane Tactician's Crown, 2025 | |
Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game. |