DariusC

Build guide · Patch 16.19DariusJungle build

the Hand of Noxus

Win rate
50.3%

#32/60 by win rate▼ 0.5 vs 16.18

Pick rate
0.7%

#58/60 most picked▼ 0.1 vs 16.18

Ban rate
12.1%

#8 most banned▼ 0.3 vs 16.18

Overall rank · Jungle
#47 / 60

Tier C · 14,500 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Darius build

Most played and most reliable choices

Runes

Stormraider's SurgeNimbus CloakCelerityGathering StormLegend: AlacrityTriumph

Spells

FlashSmite

Skill priority

DecimateQApprehendECrippling StrikeW

Start

Gustwalker Hatchling

Boots

Boots of Swiftness

Core

Youmuu's GhostbladeDead Man's PlateDeath's Dance

Runes

50.1% WR45.2% pick6,344 games
Sorcery
Summon AeryArcane CometStormraider's SurgeDeathfire Touch
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ConquerorTriumphLegend: AlacrityLast StandAxiom ArcanistCelerity
50.0% WR8.6% pick1,203 games
Stormraider's SurgeNimbus CloakCelerityWaterwalkingLegend: AlacrityTriumph
50.9% WR8.0% pick1,124 games
ConquerorTriumphLegend: HasteLast StandUnflinchingBone Plating
50.6% WR2.6% pick360 games

Skill order

58.7% WR39.8% pick3,465 games
DecimateQ123456789101112131415
Crippling StrikeW123456789101112131415
ApprehendE123456789101112131415
Noxian GuillotineR123456789101112131415

Summoner spells

FlashSmite
50.7% WR85.7% pick11,768 games
GhostSmite
48.8% WR14.3% pick1,960 games

Power curve

Strongest early, falls off later

52.5<25 min
49.925–30
49.730–35
49.735–40
47.440+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
Start50.8%
47.0% · 6,491 games
Start50.4%
41.6% · 5,752 games
Boots51.8%
52.7% · 7,045 games
Boots48.9%
24.1% · 3,223 games
Boots50.3%
22.4% · 2,999 games

Situational items

How often each item ends up in the final build
Youmuu's GhostbladeYoumuu's Ghostblade89.5% · 50.9%
Dead Man's PlateDead Man's Plate67.5% · 52.7%
Force of NatureForce of Nature38.0% · 52.4%
Death's DanceDeath's Dance36.8% · 55.9%
Sterak's GageSterak's Gage26.6% · 57.3%
StridebreakerStridebreaker8.0% · 48.4%
Randuin's OmenRanduin's Omen8.0% · 52.9%
Spear of ShojinSpear of Shojin7.0% · 54.9%
Trinity ForceTrinity Force5.5% · 53.0%
ThornmailThornmail2.9% · 44.1%
Kaenic RookernKaenic Rookern2.7% · 47.1%
Jak'Sho, The ProteanJak'Sho, The Protean2.3% · 61.2%
Bramble VestBramble Vest2.3% · 45.1%
The CollectorThe Collector1.9% · 48.5%
Quicksilver SashQuicksilver Sash1.8% · 55.0%
Black CleaverBlack Cleaver1.7% · 49.4%

Darius counters

All matchups →

Darius abilities

Hemorrhage

PassiveHemorrhage

Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.

Decimate

QDecimate

Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.

Cooldown: 9/8/7/6/5s · Cost: 25/30/35/40/45
Crippling Strike

WCrippling Strike

Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.

Cooldown: 5s · Cost: 40
Apprehend

EApprehend

Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

Cooldown: 26/23.5/21/18.5/16s · Cost: 70/60/50/40/30
Noxian Guillotine

RNoxian Guillotine

Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.

Cooldown: 120/100/80s · Cost: 100/100/0