GnarA

ARAM · Patch 16.19GnarARAM build

the Missing Link

Win rate
51.3%

#48/173 by win rate▼ 1.0 vs 16.18

Pick rate
3.7%

#123/173 most picked▲ 0.7 vs 16.18

KDA
3.07

(kills + assists) / deaths

ARAM rank
#57 / 173

Tier A · 33,567 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Gnar build

Most played and most reliable choices

Runes

Grasp of the UndyingFont of LifeConditioningOvergrowthLegend: HasteTriumph

Spells

FlashMark

Skill priority

Boomerang Throw / Boulder TossQHyper / WallopWHop / CrunchE

Start

BootsPhage

Boots

Mercury's Treads

Core

Trinity ForceBlack CleaverSterak's Gage

Runes

52.7% WR26.3% pick8,558 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ConquerorTriumphLegend: AlacrityCoup de GraceTreasure HunterTaste of Blood
49.1% WR26.0% pick8,455 games
Fleet FootworkTriumphLegend: AlacrityLast StandConditioningOvergrowth
52.9% WR23.1% pick7,505 games
Lethal TempoTriumphLegend: AlacrityLast StandConditioningOvergrowth
51.2% WR1.1% pick371 games

Skill order

54.7% WR51.8% pick12,618 games
Boomerang Throw / Boulder TossQ123456789101112131415
Hyper / WallopW123456789101112131415
Hop / CrunchE123456789101112131415
GNAR!R123456789101112131415

Summoner spells

FlashMark
51.9% WR86.1% pick27,238 games
FlashGhost
46.6% WR4.1% pick1,297 games

Power curve

Steady through the whole game

51.6<25 min
49.625–30
45.030–35
57.035–40
45.540+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
54.3%
10.3% · 2,466 games
52.1%
5.2% · 1,243 games
53.7%
4.7% · 1,115 games
51.6%
2.7% · 642 games
53.8%
2.6% · 626 games
Start51.0%
43.7% · 13,879 games
Boots52.0%
64.7% · 18,960 games
Boots51.4%
30.8% · 9,019 games
Boots48.7%
2.4% · 705 games

Situational items

How often each item ends up in the final build
Trinity ForceTrinity Force65.6% · 51.3%
Black CleaverBlack Cleaver50.1% · 51.5%
HeartsteelHeartsteel33.2% · 52.4%
Wit's EndWit's End32.2% · 51.3%
Sterak's GageSterak's Gage30.2% · 53.1%
Death's DanceDeath's Dance24.7% · 51.8%
ThornmailThornmail15.2% · 49.6%
Randuin's OmenRanduin's Omen10.7% · 50.1%
Kaenic RookernKaenic Rookern10.1% · 54.9%
Blade of The Ruined KingBlade of The Ruined King10.1% · 49.2%
Warmog's ArmorWarmog's Armor8.8% · 54.1%
Bramble VestBramble Vest5.0% · 49.5%
Force of NatureForce of Nature4.3% · 55.5%
Sundered SkySundered Sky3.8% · 53.4%
Jak'Sho, The ProteanJak'Sho, The Protean3.1% · 51.0%
Spirit VisageSpirit Visage1.8% · 55.1%

Gnar abilities

Rage Gene

PassiveRage Gene

While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

Boomerang Throw / Boulder Toss

QBoomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced. Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

Cooldown: 16/14.5/13/11.5/10s
Hyper / Wallop

WHyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed. Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

Cooldown: 7s
Hop / Crunch

EHop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

Cooldown: 22/19.5/17/14.5/12s
GNAR!

RGNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

Cooldown: 90/60/30s