Rek'SaiC

Build guide · Patch 16.20Rek'SaiTop build

the Void Burrower

Win rate
51.7%

unchanged vs 16.19

Pick rate
1.6%

unchanged vs 16.19

Ban rate
0.6%

unchanged vs 16.19

Overall rank · Top
#113 / 62

Tier C · 38,837 games

Win rate by patch (%)

Patch 16.20 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Rek'Sai build

Most played and most reliable choices

Runes

Grasp of the UndyingDemolishSecond WindOvergrowthMagical FootwearBiscuit Delivery

Spells

FlashIgnite

Skill priority

Queen's Wrath / Prey SeekerQFurious Bite / TunnelEBurrow / Un-burrowW

Start

Doran's ShieldHealth Potion

Boots

Plated Steelcaps

Core

Titanic HydraSpear of ShojinSterak's Gage

Rek'Sai runes

60.4% WR4.8% pick134 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Inspiration
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ConquerorTriumphLegend: AlacrityCoup de GraceMagical FootwearCosmic Insight
46.2% WR3.8% pick106 games
Hail of BladesCheap ShotSixth SenseUltimate HunterCut DownLegend: Alacrity
46.4% WR2.5% pick69 games
Grasp of the UndyingDemolishSecond WindOvergrowthMagical FootwearBiscuit Delivery
64.1% WR2.3% pick64 games

Rek'Sai skill order

55.2% WR23.8% pick464 games
Queen's Wrath / Prey SeekerQ123456789101112131415
Burrow / Un-burrowW123456789101112131415
Furious Bite / TunnelE123456789101112131415
Void RushR123456789101112131415

Rek'Sai summoner spells

FlashIgnite
52.5% WR56.1% pick1,543 games
FlashTeleport
53.0% WR38.1% pick1,047 games

Power curve

Steady through the whole game

0.0<25 min
0.025-30
0.030-35
0.035-40
0.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Rek'Sai items

First three completed items
61.4%
16.7% · 236 games
57.1%
2.5% · 35 games
Start53.0%
56.6% · 1,538 games
Start57.0%
25.1% · 682 games
Boots55.6%
66.6% · 1,505 games
Boots53.3%
28.2% · 636 games
Boots53.5%
3.1% · 71 games

Rek'Sai situational items

How often each item ends up in the final build
Titanic HydraTitanic Hydra83.7% · 54.6%
Spear of ShojinSpear of Shojin42.3% · 57.2%
Sterak's GageSterak's Gage17.5% · 60.6%
Spirit VisageSpirit Visage13.8% · 55.6%
Bramble VestBramble Vest9.3% · 47.2%
Randuin's OmenRanduin's Omen9.0% · 57.5%
HullbreakerHullbreaker8.9% · 54.3%
Black CleaverBlack Cleaver8.1% · 56.8%
Mortal ReminderMortal Reminder8.0% · 60.9%
StridebreakerStridebreaker6.4% · 45.4%
The CollectorThe Collector5.9% · 57.1%
Overlord's BloodmailOverlord's Bloodmail5.7% · 56.4%
Executioner's CallingExecutioner's Calling5.7% · 45.8%
HeartsteelHeartsteel5.5% · 47.7%
ThornmailThornmail4.6% · 53.2%
Death's DanceDeath's Dance4.0% · 63.9%

Rek'Sai abilities

Fury of the Xer'Sai

PassiveFury of the Xer'Sai

Rek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.

Queen's Wrath / Prey Seeker

QQueen's Wrath / Prey Seeker

Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies. While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.

Cooldown: 4/3.5/3/2.5/2s
Burrow / Un-burrow

WBurrow / Un-burrow

Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks. While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.

Cooldown: 4s
Furious Bite / Tunnel

EFurious Bite / Tunnel

Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury. While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

Cooldown: 6s
Void Rush

RVoid Rush

Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.

Cooldown: 120/100/80s