Floral Storm
Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.
Iris is a Lumin Stage Aniimo with the DPS role and the Grass element. This guide covers where to find Iris, a team built around it, its skills and trait, how it evolves, its base stats and all 7 forms.
Aniilog entryIris possesses an extremely lightweight body, often lifted by the wind. It then either slowly spirals downward using the resistance from its petal skirt, or simply allows itself to be carried away by the wind.
Updated 10/05/2026

You can find Iris in Sea of Flowers, Russet Highlands, Forest of Falling Stars, Nimbus Fields, The Mistwoods, The Argent Strait, Blitzwood, Driftwise Meadow, Berylline Causeway and Beast Fang Ridge. The map has 600 recorded spawn points.
Chests, teleporters and other points of interest are on Aniimo Map .
A four-Aniimo team built around Iris: each other role goes to the Grass Aniimo with the highest base stats.
Iris
Tuckin
Melloblum
LeafyPicked from the base stats and elements in the official Aniilog, not from match results.
| Aniilog No. | #011 |
|---|---|
| Element | |
| Combat role | |
| Evolution stage | Lumin Stage |
| Homeland abilities | |
| Mobility | Blooming |
| Forms |
While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.
Iris has 2 combat skills and 1 innate skill. EP cost is the energy a skill uses; power is its listed damage value.
Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.
Generates a large vortex of petals at the feet of the target to attack it.
Wields the power of grass to attack targets from a distance.
Flowers bloom wherever it dances.
Iris is the first stage of its line and evolves into Irisal.
| Resonance level | Requirement | Materials |
|---|---|---|
| Lv. 6 | Reach level 55 | |
| Lv. 7 | Reach level 65 |
Iris has 7 forms. Regional and Prismana forms can have a different element and different Homeland abilities.

Habitat: Sea of Flowers
Homeland: Grass Lv. 1 · Leisure Lv. 1

Habitat: Russet Highlands
Homeland: Grass Lv. 1 · Leisure Lv. 1

Habitat: Forest of Falling Stars
Homeland: Grass Lv. 1 · Leisure Lv. 1

Habitat: Nimbus Fields, The Mistwoods, The Argent Strait, Blitzwood
Homeland: Grass Lv. 1 · Leisure Lv. 1
Prismana
Habitat: not listed
Homeland: Grass Lv. 1 · Leisure Lv. 1

Habitat: Driftwise Meadow
Homeland: Grass Lv. 1 · Leisure Lv. 1

Habitat: Berylline Causeway, Beast Fang Ridge
Homeland: Grass Lv. 1 · Leisure Lv. 1
Iris appears in Sea of Flowers, Russet Highlands, Forest of Falling Stars, Nimbus Fields, The Mistwoods, The Argent Strait, Blitzwood, Driftwise Meadow, Berylline Causeway and Beast Fang Ridge, with 600 recorded spawn points on the map.
Iris evolves into Irisal.
Iris is a Grass element Aniimo with the DPS role, at the Lumin Stage.
Iris has a base stat total of 397, rank 82 of 86 in the Aniilog. Its highest stat is Attack (101). After evolving into Irisal, the total rises to 504.
Iris has 7 forms: Basic Form, Highland Form, Forest Form, Grassland Form, Prismana Form, Plateau Form, Mountain Woods Form.
Disco Aniimo: While on grass, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24 [Dance Power], the next skill costs no EP.