Warlock Juicebox
GoldGain 10% (+3.5% per 100 AP) Omnivamp.
Athe Nine-Tailed Fox
Tier A
Magic Missile · Recursion
Gain 10% (+3.5% per 100 AP) Omnivamp.
2Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain 60 Ability Haste.
Gain Ability Haste equal to 30% Ability Power.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Gain
20 - 80 (based on level) Ability Power.
When you use , dash towards your cursor.
On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each.
Gain
25% Critical Strike Chance.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.

After killing 9 minions or monsters, Ahri heals. After taking down an enemy champion, Ahri heals for a greater amount.

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.
Cooldown: 7s · Cost: 55/65/75/85/95
Ahri gains a brief burst of Move Speed and releases three fox-fires, that lock onto and attack nearby enemies.
Cooldown: 9/8/7/6/5s · Cost: 30
Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her.
Cooldown: 12s · Cost: 60
Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions.
Cooldown: 140/120/100s · Cost: 100