Critical Missile
GoldWhen you Critically Strike, fire missiles dealing magic damage.
Gain
25% Crit chance.
Bthe Rogue Sentinel
Tier B
Upgrade Infinity Edge · Scopier Weapons
When you Critically Strike, fire missiles dealing magic damage.
Gain
25% Crit chance.
Gain 500 Gold.
Having Infinity Edge allows your
Critical Strike Chance to grant random
Critical Strike Damage each Attack.
Gain 150 (melee) / 100 (ranged) Attack Range.
Your Item and damage over time effects can Critically Strike.
Gain
25% Crit chance.
Heal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
Attacks fire a bolt that applies
On-Hit effects at reduced strength. Gain 10% total Attack Speed.
Attacks against enemy champions fire 5 missiles that deal more damage with distance. Each direction has its own Cooldown.
Your basic Attack stacks Attack Speed on Critical Strikes.
Gain
25% Crit chance.
Your Critical Strikes apply
On-Hit effects an additional time.
Gain
25% Crit chance.
Gain 250 (melee) / 150 (ranged) Attack Range.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Precision












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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.

Every three hits from Akshan's Attacks and Abilities deals bonus damage and grants him a Shield if the target was a champion. When Akshan Attacks, he fires an additional Attack for reduced damage. If he cancels the additional Attack, he instead gains Move Speed.

Akshan throws a boomerang that deals damage going out and coming back, extending its range each time it hits an enemy.
Cooldown: 9/8/7/6/5s · Cost: 60/65/70/75/80
Akshan passively marks enemy champions as Scoundrels when they kill his ally champions. If Akshan kills a Scoundrel, he resurrects the allies they killed, gains bonus gold, and clears all marks. When activated, Akshan enters camouflage and gains Move Speed and Mana Regen while moving towards Scoundrels. Akshan loses the camouflage quickly while he is not in brush or near terrain.
Cooldown: 18/14/10/6/2s · Cost: 40/30/20/10/0
Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain.
Cooldown: 18/16.5/15/13.5/12s · Cost: 70
Akshan locks onto an enemy champion and starts storing bullets. When released, he fires all stored bullets, dealing damage based on missing health to the first champion, minion, or structure hit.
Cooldown: 100/85/70s · Cost: 100