BBuild guide · Patch 16.19AmbessaTop build
Matriarch of War
- Win rate
- 49.1%
- Pick rate
- 3.8%
- Ban rate
- 4.9%
- Overall rank · Top
- #34 / 63
- Win rate by patch (%)
#48/63 by win rate▲ 0.2 vs 16.18
#19/63 most pickedunchanged vs 16.18
#22 most bannedunchanged vs 16.18
Tier B · 79,155 games
Recommended Ambessa build
Most played and most reliable choicesRunes
Resolve











Inspiration


























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final buildAmbessa counters
All matchups →Hardest matchupsthese champions counter Ambessa
Easiest matchupsAmbessa beats these
Ambessa abilities
PassiveDrakehound's Step
Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy.

QCunning Sweep / Sundering Slam
Ambessa sweeps her twin drakehounds in a semicircle in front of her, dealing bonus damage to enemies hit by the blades. Striking an enemy will transform the next cast of this ability for a short period of time, causing her to slam her twin drakehounds down in a line in front of her, dealing bonus damage to the first enemy hit.
Cooldown: 14/13/12/11/10s · Cost: 70
WRepudiation
Ambessa gains a shield, briefly braces herself, and then slams the ground to damage nearby enemies. If she blocked any non-minion damage while bracing herself, this ability will deal increased damage.
Cooldown: 18/17/16/15/14s · Cost: 70
ELacerate
Ambessa whips her twin drakehounds around herself, damaging and slowing nearby enemies. Initiating Drakehound's Step from this ability causes her to strike a second time at the end of its dash.
Cooldown: 13/12/11/10/9s · Cost: 70
RPublic Execution
Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned.
Cooldown: 130/115/100s
































