Minionmancer
GoldYour summons gain 40% increased size, health, and damage.
Bthe Dark Child
Tier B
Recursion · Magic Missile
Your summons gain 40% increased size, health, and damage.
Gain 60 Ability Haste.
3Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain
20 - 80 (based on level) Ability Power.
Gain Ability Haste equal to 30% Ability Power.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Your targets 2 additional enemies in front of you.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Sorcery


























Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415



Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.

After casting 4 spells, Annie's next offensive spell will stun the target. Annie begins the game and respawns with Pyromania available.

Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.
Cooldown: 4s · Cost: 60/65/70/75/80
Annie casts a blazing cone of fire, dealing damage to all enemies in the area.
Cooldown: 7s · Cost: 70/75/80/85/90
Grants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.
Cooldown: 10s · Cost: 60/65/70/75/80
Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Cooldown: 130/115/100s · Cost: 100