Warlock Juicebox
GoldGain 10% (+3.5% per 100 AP) Omnivamp.
Bthe Witch Between Worlds
Tier B
Magic Missile · Ethereal Weapon
Gain 10% (+3.5% per 100 AP) Omnivamp.
2Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Gain 60 Ability Haste.
Gain Ability Haste equal to 30% Ability Power.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.

Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Cooldown: 9/8.5/8/7.5/7s · Cost: 60
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
Cooldown: 22/21/20/19/18s · Cost: 80
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
Cooldown: 15/14/13/12/11s · Cost: 80
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
Cooldown: 140/120/100s · Cost: 100