AzirB

ARAM: Mayhem · Patch 16.20AzirARAM: Mayhem build

the Emperor of the Sands

ARAM: Mayhem rank
#84 / 173

Tier B

Top augment
Marksmage

Minionmancer · Warlock Juicebox

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Azir best augments

All augments →
1

Marksmage

Gold

Your Attacks deal additional physical damage equal to 75% Ability Power.

2

Minionmancer

Gold

Your summons gain 40% increased size, health, and damage.

3

Warlock Juicebox

Gold

Gain 10% (+3.5% per 100 AP) Omnivamp.

4

Zealot

Silver

Gain 25% (+5% per 100 AP) Critical Strike Chance and 35% (+5% per 100 AP) Attack Speed.

5

Magic Missile

Gold

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

6

Deft

Silver

Gain 60% Attack Speed.

7

Jeweled Gauntlet

Prismatic

Your Abilities can Critically Strike. Gain 25% (+4.5% per 100 AP) Crit Chance.

8

Phenomenal Evil

Gold

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

9

Ethereal Weapon

Gold

Your Abilities apply On-Hit effects. 1 second Cooldown per target.

10

Twin Fire

Silver

On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each. Gain 25% Critical Strike Chance.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Azir build

Most played and most reliable choices

Runes

Lethal TempoPresence of MindLegend: AlacrityCoup de GraceTranscendenceManaflow Band

Spells

FlashMark

Skill priority

Arise!WConquering SandsQShifting SandsE

Start

BootsRecurve BowAmplifying Tome

Boots

Sorcerer's Shoes

Core

Nashor's ToothLiandry's TormentShadowflame

Azir runes

45.8% WR50.4% pick16,665 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestTaste of BloodGrisly MementosTreasure HunterPresence of MindLegend: Alacrity
46.5% WR14.0% pick4,639 games
ConquerorPresence of MindLegend: AlacrityCoup de GraceTranscendenceManaflow Band
45.6% WR11.9% pick3,929 games
Lethal TempoPresence of MindLegend: AlacrityCut DownTranscendenceManaflow Band
48.0% WR0.7% pick229 games

Azir skill order

51.2% WR37.4% pick9,870 games
Conquering SandsQ123456789101112131415
Arise!W123456789101112131415
Shifting SandsE123456789101112131415
Emperor's DivideR123456789101112131415

Azir summoner spells

FlashMark
46.4% WR67.5% pick21,789 games
FlashBarrier
49.6% WR8.0% pick2,597 games

Power curve

Scales into the late game

46.4<25 min
48.425-30
50.630-35
50.035-40
62.540+

Win rate (%) by game length in minutes. Dashed line = 50%.

Azir items

First three completed items
48.7%
10.7% · 2,719 games
53.6%
5.6% · 1,411 games
48.6%
4.4% · 1,110 games
Start46.8%
35.9% · 11,474 games
Start46.9%
19.7% · 6,285 games
Boots46.7%
66.8% · 19,488 games
Boots46.8%
24.3% · 7,107 games
Boots48.7%
4.4% · 1,297 games

Azir situational items

How often each item ends up in the final build
Nashor's ToothNashor's Tooth91.0% · 47.2%
ShadowflameShadowflame44.1% · 48.7%
Liandry's TormentLiandry's Torment43.6% · 48.2%
Rylai's Crystal ScepterRylai's Crystal Scepter31.1% · 48.2%
Luden's EchoLuden's Echo28.0% · 45.8%
Rabadon's DeathcapRabadon's Deathcap23.8% · 51.9%
Zhonya's HourglassZhonya's Hourglass19.8% · 50.0%
Void StaffVoid Staff12.1% · 50.2%
Blackfire TorchBlackfire Torch9.9% · 50.1%
Dusk and DawnDusk and Dawn8.5% · 49.6%
Oblivion OrbOblivion Orb4.3% · 45.7%
MorellonomiconMorellonomicon4.1% · 45.5%
Seeker's ArmguardSeeker's Armguard3.9% · 46.3%
RiftmakerRiftmaker2.6% · 51.3%
Tear of the GoddessTear of the Goddess2.5% · 42.8%
Banshee's VeilBanshee's Veil1.9% · 52.1%

Azir abilities

Shurima's Legacy

PassiveShurima's Legacy

Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.

Conquering Sands

QConquering Sands

Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.

Cooldown: 14/12/10/8/6s · Cost: 70/80/90/100/110
Arise!

WArise!

Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.

Cooldown: 1.5s · Cost: 40/35/30/25/20
Shifting Sands

EShifting Sands

Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.

Cooldown: 22/20.5/19/17.5/16s · Cost: 60
Emperor's Divide

REmperor's Divide

Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.

Cooldown: 120/105/90s · Cost: 100