Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Bthe Heart of the Freljord
Tier B
Celestial Body · Heavy Hitter
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Gain 1500 Health, but you deal 10% less damage.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Become large, gaining 35% Health and 15% Adaptive Force.
When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Every 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Fimbulwinter41.1% · 52.7%
Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows. Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.

Braum propels freezing ice from his shield, slowing and dealing magic damage. Applies a stack of Concussive Blows.
Cooldown: 8/7.5/7/6.5/6s · Cost: 45/50/55/60/65
Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
Cooldown: 12/11/10/9/8s · Cost: 40
Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.
Cooldown: 16/14/12/10/8s · Cost: 30/35/40/45/50
Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.
Cooldown: 130/115/100s · Cost: 100