BONK!
GoldAttacks and Abilities empowered by deal additional damage to the target and nearby enemies.
Bthe Restrained Hunger
Tier B
Soul Siphon · Ravenous Bind
Attacks and Abilities empowered by deal additional damage to the target and nearby enemies.
Heal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Gain
250.
Death's Dance's Ignore Pain is increased to 40% (melee) / 15% (ranged) of damage received, and heals for more instantly when scoring a takedown.
On-Hit reduce the cooldown of your abilities by 1.25 seconds
.
Gain 15% Omnivamp.
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
Gain
20% Attack Damage.
Gain a random
Prismatic Augment.
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Precision












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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Briar's attacks and abilities apply a stacking bleed that heals her for a portion of the damage it deals. Perpetually hungry, she gains increased healing based on her missing Health, but lacks innate Health Regeneration.

Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.
Cooldown: 13/12/11/10/9s
Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. Briar can reactivate this ability while frenzied to take a CHOMP out of her target on her next attack, dealing additional damage based on their missing Health, and healing Briar based on the damage she deals.
Cooldown: 14/13/12/11/10s
Briar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully charged scream knocks foes back, dealing additional damage and stunning those who collide with a wall.
Cooldown: 16s
Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. She will pursue her prey until death, gaining the benefits of Blood Frenzy as well as additional Armor, Magic Resistance, Life Steal, and Move Speed.
Cooldown: 120/100/80s