Critical Missile
GoldWhen you Critically Strike, fire missiles dealing magic damage.
Gain
25% Crit chance.
Bthe Daring Bombardier
Tier B
Upgrade Infinity Edge · Vulnerability
When you Critically Strike, fire missiles dealing magic damage.
Gain
25% Crit chance.
Gain 500 Gold.
Having Infinity Edge allows your
Critical Strike Chance to grant random
Critical Strike Damage each Attack.
Your Item and damage over time effects can Critically Strike.
Gain
25% Crit chance.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Heal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Gain
20% Attack Damage.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each.
Gain
25% Critical Strike Chance.
Gain 150 (melee) / 100 (ranged) Attack Range.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.
Muramana55.5% · 49.5%
A percentage of Corki's basic attack damage is dealt as bonus true damage.

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.
Cooldown: 9/8.5/8/7.5/7s · Cost: 60/65/70/75/80
Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.
Cooldown: 20/18/16/14/12s · Cost: 80/85/90/95/100
Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.
Cooldown: 12s · Cost: 50/55/60/65/70
Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.
Cooldown: 2s · Cost: 35