DravenB

ARAM: Mayhem · Patch 16.20DravenARAM: Mayhem build

the Glorious Executioner

ARAM: Mayhem rank
#98 / 173

Tier B

Top augment
Upgrade Infinity Edge

Soul Siphon · Lil' Extra Help

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Draven best augments

All augments →
1

Upgrade Infinity Edge

Gold

Gain 500 Gold. Having Infinity Edge allows your Critical Strike Chance to grant random Critical Strike Damage each Attack.

2

Soul Siphon

Gold

Heal for 12% of damage done by Critical Strikes. Gain 25% Crit chance.

3

Lil' Extra Help

Gold

Gain 150 (melee) / 100 (ranged) Attack Range and 75% (melee) / 40% (ranged) Attack Speed during your duration.

4

Scopier Weapons

Gold

Gain 150 (melee) / 100 (ranged) Attack Range.

5

Critical Missile

Gold

When you Critically Strike, fire missiles dealing magic damage. Gain 25% Crit chance.

6

Scopiest Weapons

Prismatic

Gain 250 (melee) / 150 (ranged) Attack Range.

7

Dual Wield

Prismatic

Attacks fire a bolt that applies On-Hit effects at reduced strength. Gain 10% total Attack Speed.

8

Blunt Force

Silver

Gain 20% Attack Damage.

9

Critical Rhythm

Gold

Your basic Attack stacks Attack Speed on Critical Strikes. Gain 25% Crit chance.

10

Spin To Win

Silver

Your spin Abilities gain 30 Ability Haste and deal 30% more damage, increase to 50% for Ultimates

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Draven build

Most played and most reliable choices

Runes

Dark HarvestTaste of BloodGrisly MementosTreasure HunterCoup de GraceTriumph

Spells

FlashGhost

Skill priority

Spinning AxeQBlood RushWStand AsideE

Start

BootsHealth PotionHealth PotionSerrated Dirk

Boots

Berserker's Greaves

Core

The CollectorInfinity EdgeLord Dominik's Regards

Draven runes

48.2% WR31.1% pick22,474 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Hail of BladesTaste of BloodGrisly MementosTreasure HunterPresence of MindLegend: Bloodline
49.4% WR24.4% pick17,610 games
Press the AttackPresence of MindLegend: BloodlineCoup de GraceTreasure HunterTaste of Blood
48.2% WR20.8% pick14,998 games
Lethal TempoPresence of MindLegend: BloodlineCoup de GraceTreasure HunterTaste of Blood
52.7% WR1.5% pick1,092 games

Draven skill order

52.3% WR46.9% pick24,700 games
Spinning AxeQ123456789101112131415
Blood RushW123456789101112131415
Stand AsideE123456789101112131415
Whirling DeathR123456789101112131415

Draven summoner spells

FlashGhost
48.4% WR46.4% pick32,759 games
FlashHeal
47.9% WR14.6% pick10,306 games

Power curve

Scales into the late game

48.6<25 min
50.625-30
49.230-35
54.835-40
52.940+

Win rate (%) by game length in minutes. Dashed line = 50%.

Draven items

First three completed items
47.8%
8.1% · 4,805 games
51.6%
6.2% · 3,680 games
51.5%
4.4% · 2,581 games
51.4%
4.3% · 2,560 games
Start48.3%
37.5% · 26,141 games
Start49.7%
19.1% · 13,309 games
Boots48.2%
82.2% · 49,797 games
Boots54.4%
7.8% · 4,709 games
Boots48.8%
7.0% · 4,267 games

Draven situational items

How often each item ends up in the final build
The CollectorThe Collector78.2% · 49.2%
Infinity EdgeInfinity Edge69.8% · 50.9%
BloodthirsterBloodthirster55.7% · 50.9%
Lord Dominik's RegardsLord Dominik's Regards43.6% · 52.0%
Rapid FirecannonRapid Firecannon35.8% · 49.4%
HubrisHubris20.6% · 50.8%
B. F. SwordB. F. Sword11.3% · 48.2%
Essence ReaverEssence Reaver11.0% · 51.2%
Blade of The Ruined KingBlade of The Ruined King8.8% · 51.9%
Immortal ShieldbowImmortal Shieldbow7.9% · 52.6%
Mortal ReminderMortal Reminder6.6% · 47.7%
Phantom DancerPhantom Dancer5.9% · 51.0%
Yun Tal WildarrowsYun Tal Wildarrows5.7% · 50.2%
Hexoptics C44Hexoptics C443.6% · 56.8%
Serrated DirkSerrated Dirk3.3% · 46.6%
Maw of MalmortiusMaw of Malmortius1.5% · 52.5%

Draven abilities

League of Draven

PassiveLeague of Draven

Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.

Spinning Axe

QSpinning Axe

Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.

Cooldown: 12/11/10/9/8s · Cost: 45
Blood Rush

WBlood Rush

Draven gains increased Move Speed and Attack Speed. The Move Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.

Cooldown: 12s · Cost: 40/35/30/25/20
Stand Aside

EStand Aside

Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.

Cooldown: 16/15/14/13/12s · Cost: 70
Whirling Death

RWhirling Death

Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction. Executes enemies who have less health than Draven's number of Adoration stacks.

Cooldown: 100/90/80s · Cost: 100