Upgrade Sheen
GoldYour Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Cthe Prodigal Explorer
Tier C
Magic Missile · Ethereal Weapon
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
2Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Gain 60 Ability Haste.
Striking enemy champions with forges a bond of Friendship. gains temporarily increased damage based on your level of Friendship.
On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each.
Gain
25% Critical Strike Chance.
QUEST: Hit enemy champions with 10 times. REWARD: Permanently increase damage.
Gain
20% Attack Damage.
Become melee and gain Attack Damage, Health, Attack Speed, Lifesteal, and Movement Speed (scaling with the range you give up).
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Precision












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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Muramana75.4% · 50.8%
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Cooldown: 5.5/5.25/5/4.75/4.5s · Cost: 28/31/34/37/40
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Cooldown: 8s · Cost: 50
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Cooldown: 26/23/20/17/14s · Cost: 70
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Cooldown: 120/105/90s · Cost: 100