BArena · Patch 16.19HecarimArena build
the Shadow of War
- Average place
- 3.50
- Top 4 rate
- 49.8%
- 1st place rate
- 16.7%
- Pick / ban rate
- 10.5%
- Arena rank
- #96
From 1 to 8, lower is better. Average is 4.5.
Counts as a win in Arena
1 in 8 teams wins (12.5%)
Ban 2.5%
Tier B · 62,141 games
Best augments for Hecarim
Sorted by average placeSilver augments
Gold augments
Prismatic augments
Item builds
Average place in bracketsCore items
Prismatic items
Hemomancer's Helm
Divine Sunderer
Duskblade of Draktharr
Moonflair SpellbladeBoots
Popular items
Pick rate · average place
Hemomancer's Helm18.9% · 3.28
Divine Sunderer16.6% · 3.16
Muramana3.0% · 2.83
Duskblade of Draktharr10.3% · 3.29
Moonflair Spellblade9.8% · 2.83
Dragonheart9.1% · 3.03
Goredrinker1.9% · 3.35Skill order
Q
W
E
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R123456789101112131415Best duo partners for Hecarim
Lowest average place together
Galio3.1958.6% top 4 · 900 games
Yuumi3.2056.6% top 4 · 1,183 games
Sion3.2956.3% top 4 · 917 games
Lillia3.3254.6% top 4 · 947 games
Swain3.3453.3% top 4 · 1,106 games
Shyvana3.3454.3% top 4 · 904 games
Sett3.3553.5% top 4 · 1,335 games
Xin Zhao3.3653.8% top 4 · 1,018 games
Vladimir3.3652.8% top 4 · 1,056 games
Yunara3.3852.6% top 4 · 916 games
Cho'Gath3.3851.8% top 4 · 997 games
Smolder3.4053.1% top 4 · 1,088 gamesHecarim abilities

PassiveWarpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

QRampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Cooldown: 4s · Cost: 28/26/24/22/20
WSpirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Cooldown: 14s · Cost: 50/55/60/65/70
EDevastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Cooldown: 20/19/18/17/16s · Cost: 60
ROnslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Cooldown: 140/120/100s · Cost: 100








