HecarimS

ARAM: Mayhem · Patch 16.20HecarimARAM: Mayhem build

the Shadow of War

ARAM: Mayhem rank
#3 / 173

Tier S

Top augment
Ethereal Weapon

Spin To Win · Recursion

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Hecarim best augments

All augments →
1

Ethereal Weapon

Gold

Your Abilities apply On-Hit effects. 1 second Cooldown per target.

2

Spin To Win

Silver

Your spin Abilities gain 30 Ability Haste and deal 30% more damage, increase to 50% for Ultimates

3

Recursion

Gold

Gain 60 Ability Haste.

4

Mystic Punch

Prismatic

On-Hit reduce the cooldown of your abilities by 1.25 seconds .

5

Quickstep

Gold

When you use , dash towards your cursor.

6

Bread And Butter

Gold

Your gains 100 Ability Haste.

7

Dropkick

Prismatic

Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.

8

Stay Resolute

Silver

When damages enemy champions, gain 1 - 3 (based on level) Armor and Magic Resistance.

9

Shrink Engine

Gold

Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.

10

With Haste

Gold

Gain Move Speed equal to 70% of your Ability Haste.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Hecarim build

Most played and most reliable choices

Runes

ConquerorTriumphLegend: HasteLast StandCelerityNimbus Cloak

Spells

FlashGhost

Skill priority

RampageQSpirit of DreadWDevastating ChargeE

Start

BootsLong SwordLong SwordTear of the Goddess

Boots

Mercury's Treads

Core

Tear of the GoddessSpear of ShojinMuramanaDeath's Dance

Hecarim runes

46.3% WR28.4% pick7,863 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ConquerorTriumphLegend: HasteCoup de GraceTreasure HunterSudden Impact
49.2% WR27.4% pick7,568 games
Stormraider's SurgeNimbus CloakCelerityScorchLegend: HasteTriumph
45.0% WR19.1% pick5,289 games
ConquerorTriumphLegend: HasteCoup de GraceUltimate HunterSudden Impact
44.4% WR1.1% pick313 games

Hecarim skill order

53.7% WR38.4% pick7,565 games
RampageQ123456789101112131415
Spirit of DreadW123456789101112131415
Devastating ChargeE123456789101112131415
Onslaught of ShadowsR123456789101112131415

Hecarim summoner spells

FlashGhost
47.2% WR51.4% pick13,866 games
FlashMark
47.5% WR25.8% pick6,956 games

Power curve

Strongest early, falls off later

47.6<25 min
49.425-30
48.930-35
54.935-40
27.340+

Win rate (%) by game length in minutes. Dashed line = 50%.

Hecarim items

First three completed items
55.5%
8.3% · 1,658 games
49.2%
4.1% · 825 games
51.9%
2.4% · 486 games
54.7%
2.2% · 437 games
50.4%
1.8% · 349 games
Start47.5%
28.0% · 7,423 games
Start45.7%
13.1% · 3,463 games
Boots47.5%
55.9% · 13,561 games
Boots48.0%
16.5% · 4,012 games
Boots48.2%
11.2% · 2,725 games

Hecarim situational items

How often each item ends up in the final build
Spear of ShojinSpear of Shojin57.2% · 49.2%
Death's DanceDeath's Dance45.1% · 51.5%
MuramanaMuramana38.2% · 52.6%
Spirit VisageSpirit Visage32.1% · 50.5%
EclipseEclipse30.0% · 47.6%
Sundered SkySundered Sky23.0% · 47.5%
Tear of the GoddessTear of the Goddess15.4% · 42.9%
Trinity ForceTrinity Force12.9% · 50.0%
Endless HungerEndless Hunger12.3% · 57.0%
Black CleaverBlack Cleaver10.0% · 50.3%
HeartsteelHeartsteel8.8% · 44.4%
ThornmailThornmail7.6% · 44.3%
Dead Man's PlateDead Man's Plate3.1% · 49.8%
Bramble VestBramble Vest2.8% · 40.0%
Maw of MalmortiusMaw of Malmortius2.2% · 54.8%
ManamuneManamune2.1% · 39.0%

Hecarim abilities

Warpath

PassiveWarpath

Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

Rampage

QRampage

Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

Cooldown: 4s · Cost: 28/26/24/22/20
Spirit of Dread

WSpirit of Dread

Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

Cooldown: 14s · Cost: 50/55/60/65/70
Devastating Charge

EDevastating Charge

Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

Cooldown: 20/19/18/17/16s · Cost: 60
Onslaught of Shadows

ROnslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

Cooldown: 140/120/100s · Cost: 100