Outlaw's Grit
GoldAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Bthe Blade Dancer
Tier B
Ethereal Weapon · Upgrade Death's Dance
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Your Abilities apply
On-Hit effects. 1 second Cooldown per target.
Gain
250.
Death's Dance's Ignore Pain is increased to 40% (melee) / 15% (ranged) of damage received, and heals for more instantly when scoring a takedown.
On-Hit reduce the cooldown of your abilities by 1.25 seconds
.
Gain a random
Prismatic Augment.
Gain 15% Omnivamp.
Gain a Shield after a Dash or Blink.
Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Gain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Precision












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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.

Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.
Cooldown: 10/9/8/7/6s · Cost: 15
Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.
Cooldown: 20/18/16/14/12s · Cost: 70/75/80/85/90
Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.
Cooldown: 16/14.5/13/11.5/10s · Cost: 50
Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.
Cooldown: 125/105/85s · Cost: 100