BARAM · Patch 16.19JannaARAM build
the Storm's Fury
- Win rate
- 50.0%
- Pick rate
- 5.7%
- KDA
- 5.41
- ARAM rank
- #91 / 173
- Win rate by patch (%)
#91/173 by win rate▼ 0.1 vs 16.18
#78/173 most picked▲ 0.1 vs 16.18
(kills + assists) / deaths
Tier B · 54,055 games
Recommended Janna build
Most played and most reliable choicesRunes
Inspiration











Resolve


























Skill order
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415Summoner spells




Power curve
Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Item builds
First three completed itemsSituational items
How often each item ends up in the final build
Diadem of Songs41.6% · 53.8%
Seraph's Embrace7.7% · 49.8%Janna abilities

PassiveTailwind
Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

QHowling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Cooldown: 14s · Cost: 90/95/100/105/110
WZephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
Cooldown: 8/7.5/7/6.5/6s · Cost: 50/55/60/65/70
EEye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Cooldown: 16/15/14/13/12s · Cost: 70/75/80/85/90
RMonsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Cooldown: 130/115/100s · Cost: 100



















