JannaB

ARAM · Patch 16.19JannaARAM build

the Storm's Fury

Win rate
50.0%

#91/173 by win rate▼ 0.1 vs 16.18

Pick rate
5.7%

#78/173 most picked▲ 0.1 vs 16.18

KDA
5.41

(kills + assists) / deaths

ARAM rank
#91 / 173

Tier B · 54,055 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Janna build

Most played and most reliable choices

Runes

Glacial AugmentMagical FootwearBiscuit DeliveryCosmic InsightRevitalizeFont of Life

Spells

ExhaustFlash

Skill priority

Howling GaleQEye Of The StormEZephyrW

Start

Health PotionHealth PotionTear of the GoddessBandleglass Mirror

Boots

Ionian Boots of Lucidity

Core

Tear of the GoddessMoonstone RenewerDiadem of SongsArdent Censer

Runes

51.9% WR37.0% pick19,447 games
Inspiration
Glacial AugmentUnsealed SpellbookFirst Strike
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Resolve
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceScorchPresence of MindCoup de Grace
47.4% WR23.3% pick12,229 games
Glacial AugmentMagical FootwearTime Warp TonicCosmic InsightPresence of MindCoup de Grace
47.1% WR13.6% pick7,159 games
Summon AeryAxiom ArcanistTranscendenceGathering StormRevitalizeFont of Life
55.5% WR0.6% pick310 games

Skill order

52.5% WR27.1% pick10,589 games
Howling GaleQ123456789101112131415
ZephyrW123456789101112131415
Eye Of The StormE123456789101112131415
MonsoonR123456789101112131415

Summoner spells

ExhaustFlash
51.3% WR45.6% pick23,320 games
FlashHeal
50.0% WR16.3% pick8,313 games

Power curve

Scales into the late game

50.0<25 min
49.525–30
52.830–35
47.335–40
55.640+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
55.8%
9.6% · 3,931 games
51.1%
6.4% · 2,637 games
43.4%
4.9% · 1,999 games
52.3%
2.5% · 1,040 games
44.9%
2.2% · 897 games
Start47.7%
23.2% · 11,895 games
Boots50.9%
66.2% · 29,579 games
Boots47.0%
26.5% · 11,860 games
Boots53.1%
3.5% · 1,556 games

Situational items

How often each item ends up in the final build
Moonstone RenewerMoonstone Renewer54.1% · 52.2%
Diadem of SongsDiadem of Songs41.6% · 53.8%
Luden's EchoLuden's Echo38.9% · 47.3%
Ardent CenserArdent Censer32.1% · 53.8%
Imperial MandateImperial Mandate30.4% · 50.6%
RedemptionRedemption28.2% · 51.3%
Liandry's TormentLiandry's Torment16.9% · 45.6%
Horizon FocusHorizon Focus15.1% · 46.3%
DawncoreDawncore10.9% · 54.9%
ShadowflameShadowflame10.5% · 45.3%
Tear of the GoddessTear of the Goddess10.5% · 48.3%
MorellonomiconMorellonomicon9.4% · 44.8%
Seraph's EmbraceSeraph's Embrace7.7% · 49.8%
Rabadon's DeathcapRabadon's Deathcap6.3% · 49.3%
Oblivion OrbOblivion Orb5.8% · 45.9%
Staff of Flowing WaterStaff of Flowing Water4.2% · 57.2%

Janna abilities

Tailwind

PassiveTailwind

Janna's allies gain Move Speed moving towards her. Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

Howling Gale

QHowling Gale

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

Cooldown: 14s · Cost: 90/95/100/105/110
Zephyr

WZephyr

Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

Cooldown: 8/7.5/7/6.5/6s · Cost: 50/55/60/65/70
Eye Of The Storm

EEye Of The Storm

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

Cooldown: 16/15/14/13/12s · Cost: 70/75/80/85/90
Monsoon

RMonsoon

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

Cooldown: 130/115/100s · Cost: 100