Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody.
Aria of Perseverence heals nearby allies and grants a temporary shielding aura.Song of Celerity grants a temporary aura that provides bonus Movement Speed.
2
Shrink Engine
Gold
Takedowns makes you smaller and grant Ability Haste and Movement Speed.
Lose 65% stacks on death.
3
Recursion
Gold
Gain 60 Ability Haste.
4
All For You
Gold
Your Heals and Shields are stronger when used on an ally.
5
First-Aid Kit
Silver
Gain 20% Heal and Shield Power.
6
Ravenous Bind
Gold
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
7
Bolstered
Silver
Shields granted from are stronger and scaling with target's missing Health.
8
Spirit Bomb
Prismatic
Healing and Shielding allied champions builds up a Spirit Bomb. At max stacks, toss the bomb onto lowest Health ally to heal and shield them and nearby allies.
9
Wee Woo Wee Woo
Gold
When moving towards allies with low Health, gain Movement Speed. Your Healing and Shielding are greater based on how low your target's Health is.
10
Empowered By The Faithful
Prismatic
Healing or Shielding allies blesses them, causing their damage to fill you with devotion.
When you have enough devotion, unleash a shockwave dealing magic damage and executes low health enemies.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Recommended Janna build
Most played and most reliable choices
Runes
Spells
Skill priority
QEW
Start
Boots
Core
Janna runes
52.2% WR35.9% pick21,934 games
Inspiration
Resolve
46.8% WR24.0% pick14,651 games
46.0% WR13.9% pick8,477 games
57.7% WR0.6% pick390 games
Janna skill order
52.5% WR26.7% pick12,012 games
Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415
Janna summoner spells
50.7% WR45.4% pick27,148 games
50.4% WR16.6% pick9,919 games
Power curve
Strongest early, falls off later
49.9<25 min
49.725-30
47.430-35
45.035-40
50.040+
Win rate (%) by game length in minutes. Dashed line = 50%.
Janna's allies gain Move Speed moving towards her.
Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
QHowling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Cooldown: 14s · Cost: 90/95/100/105/110
WZephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
Cooldown: 8/7.5/7/6.5/6s · Cost: 50/55/60/65/70
EEye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Cooldown: 16/15/14/13/12s · Cost: 70/75/80/85/90
RMonsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.