Terrain'd
GoldYour deals damage in an area around it.
Bthe Exemplar of Demacia
Tier B
Blunt Force · Tank Engine
Your deals damage in an area around it.
Gain
20% Attack Damage.
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Gain a random
Prismatic Augment.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies.
Gain a Tiamat when completing a Hydra Item. QUEST: Gain Ravenous Hydra, Profane Hydra and Titanic Hydra. REWARD: Gain Ultra Hydra.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Gain 60 Ability Haste.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Precision












Domination


























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Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.

Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
Cooldown: 10/9/8/7/6s · Cost: 45/50/55/60/65
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Cooldown: 9s · Cost: 30
Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
Cooldown: 12/11.5/11/10.5/10s · Cost: 55
Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
Cooldown: 120/105/90s · Cost: 100