Warlock Juicebox
GoldGain 10% (+3.5% per 100 AP) Omnivamp.
Bthe Void Walker
Tier B
It's Killing Time · Marksmage
Gain 10% (+3.5% per 100 AP) Omnivamp.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Increase max Health by half of your Mana.
Gain 60 Ability Haste.
After casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds.
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Casting your Ultimate makes you Invulnerable for a short duration.
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Precision


























Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415



Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Seraph's Embrace75.9% · 47.6%
Fimbulwinter2.9% · 55.4%
Muramana2.7% · 56.7%
Kassadin takes reduced magic damage and ignores unit collision.

Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.
Cooldown: 9/8.5/8/7.5/7s · Cost: 60/65/70/75/80
Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.
Cooldown: 7s · Cost: 1
Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Cooldown: 21/20/19/18/17s · Cost: 60/65/70/75/80
Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.
Cooldown: 5/3.5/2s · Cost: 40