Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Bthe Cantankerous Cavalier
Tier B
Heavy Hitter · Dropkick
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
While in combat, Autocast a circular axe that deals physical damage. Enemies on the outer edge take additional damage and heal you.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
Gain 150 (melee) / 100 (ranged) Attack Range.
Gain 1500 Health, but you deal 10% less damage.
Gain
20% Attack Damage.
Gain a random
Prismatic Augment.
Gain
250.
Death's Dance's Ignore Pain is increased to 40% (melee) / 15% (ranged) of damage received, and heals for more instantly when scoring a takedown.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts. While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled. When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Cooldown: 11/10/9/8/7s
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Cooldown: 13/12/11/10/9s
Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
Cooldown: 13/12/11/10/9s
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Cooldown: 140/125/110s