Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Bthe Pride of Nazumah
Tier B
Heavy Hitter · Celestial Body
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Gain 1500 Health, but you deal 10% less damage.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 5 stacks.
Become large, gaining 35% Health and 15% Adaptive Force.
Striking an enemy champion with grants you 7 - 12 (based on level) Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
If a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Damaging enemy champions with heals you.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Fimbulwinter2.6% · 50.8%K'Sante's Abilities mark targets to take more damage on his next Attack. When All Out, K'Sante deals more damage with all Attacks and Abilities.

K'Sante strikes, damaging and slowing enemies in a short line. On hit, grants a stack of Ntofo Strikes. At 2 stacks, K'Sante fires a shockwave that pulls enemies in. When All Out, cooldown is reduced.
Cooldown: 3.5s · Cost: 20
K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies. When All Out, deals increased damage and no longer knocks back or stuns.
Cooldown: 14/13/12/11/10s · Cost: 45/50/55/60/65
K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield. When All Out, cooldown is reduced and speed is increased.
Cooldown: 10/9.5/9/8.5/8s · Cost: 45/50/55/60/65
K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses.
Cooldown: 120/100/80s · Cost: 100