Lee SinC

ARAM: Mayhem · Patch 16.20Lee SinARAM: Mayhem build

the Blind Monk

ARAM: Mayhem rank
#166 / 173

Tier C

Top augment
Chain Reaction

Rejuvenation · Blunt Force

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Lee Sin best augments

All augments →
1

Chain Reaction

Gold

If a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.

2

Rejuvenation

Gold

Using restores Health.

3

Blunt Force

Silver

Gain 20% Attack Damage.

4

Transmute: Prismatic

Gold

Gain a random Prismatic Augment.

5

Dropkick

Prismatic

Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.

6

Upgrade Death's Dance

Silver

Gain 250. Death's Dance's Ignore Pain is increased to 40% (melee) / 15% (ranged) of damage received, and heals for more instantly when scoring a takedown.

7

Siphon

Silver

Damaging enemy champions with heals you.

8

Recursion

Gold

Gain 60 Ability Haste.

9

Clown College

Prismatic

Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies.

10

Thread the Needle

Gold

Gain 18% Armor Penetration and Magic Penetration.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Lee Sin build

Most played and most reliable choices

Runes

ConquerorTriumphLegend: AlacrityCoup de GraceTreasure HunterTaste of Blood

Spells

FlashMark

Skill priority

Sonic Wave / Resonating StrikeQTempest / CrippleESafeguard / Iron WillW

Start

Long SwordCaulfield's Warhammer

Boots

Mercury's Treads

Core

EclipseSundered SkyDeath's Dance

Lee Sin runes

45.4% WR36.8% pick28,395 games
Precision
Press the AttackLethal TempoFleet FootworkConqueror
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Domination
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
ElectrocuteSudden ImpactGrisly MementosUltimate HunterCoup de GraceTriumph
43.3% WR21.9% pick16,938 games
Dark HarvestSudden ImpactGrisly MementosUltimate HunterCoup de GraceTriumph
42.3% WR19.6% pick15,121 games
ConquerorTriumphLegend: AlacrityCoup de GraceUltimate HunterTaste of Blood
40.8% WR1.1% pick816 games

Lee Sin skill order

46.0% WR44.4% pick24,745 games
Sonic Wave / Resonating StrikeQ123456789101112131415
Safeguard / Iron WillW123456789101112131415
Tempest / CrippleE123456789101112131415
Dragon's RageR123456789101112131415

Lee Sin summoner spells

FlashMark
44.2% WR85.9% pick64,843 games
FlashIgnite
43.5% WR6.5% pick4,870 games

Power curve

Steady through the whole game

43.6<25 min
46.125-30
48.730-35
45.635-40
45.240+

Win rate (%) by game length in minutes. Dashed line = 50%.

Lee Sin items

First three completed items
48.0%
10.9% · 6,525 games
49.3%
3.1% · 1,875 games
45.7%
3.0% · 1,813 games
44.9%
2.8% · 1,661 games
43.7%
2.2% · 1,338 games
Start44.7%
38.4% · 28,648 games
Start41.7%
12.6% · 9,402 games
Boots44.0%
68.5% · 45,278 games
Boots44.7%
20.2% · 13,325 games
Boots41.8%
7.2% · 4,754 games

Lee Sin situational items

How often each item ends up in the final build
EclipseEclipse66.8% · 45.1%
Death's DanceDeath's Dance49.8% · 46.6%
Sundered SkySundered Sky49.4% · 44.9%
HubrisHubris31.5% · 42.9%
Black CleaverBlack Cleaver27.8% · 44.3%
The CollectorThe Collector25.7% · 42.2%
Maw of MalmortiusMaw of Malmortius15.8% · 48.1%
Sterak's GageSterak's Gage10.9% · 46.6%
Ravenous HydraRavenous Hydra8.7% · 44.6%
Spirit VisageSpirit Visage6.8% · 48.0%
Serrated DirkSerrated Dirk5.3% · 42.9%
Voltaic CycloswordVoltaic Cyclosword4.2% · 46.2%
Axiom ArcAxiom Arc3.8% · 44.0%
Edge of NightEdge of Night3.7% · 45.6%
Profane HydraProfane Hydra2.8% · 47.1%
TiamatTiamat2.7% · 46.1%

Lee Sin abilities

Flurry

PassiveFlurry

After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

Sonic Wave / Resonating Strike

QSonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

Cooldown: 10/9/8/7/6s · Cost: 50
Safeguard / Iron Will

WSafeguard / Iron Will

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

Cooldown: 7s · Cost: 50
Tempest / Cripple

ETempest / Cripple

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

Cooldown: 8s · Cost: 50
Dragon's Rage

RDragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Cooldown: 110/85/60s