Recursion
GoldGain 60 Ability Haste.
Bthe Ice Witch
Tier B
Ravenous Bind · Warlock Juicebox
Gain 60 Ability Haste.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
6Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain Ability Haste equal to 30% Ability Power.
Gain
20 - 80 (based on level) Ability Power.
Gain a random
Prismatic Augment.
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Sorcery


























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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.

Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Move Speed. Shards pass through the target, dealing the same damage to other enemies hit.
Cooldown: 7/6/5/4/3s · Cost: 55/60/65/70/75
Freezes nearby enemies in ice, dealing magic damage and rooting them.
Cooldown: 10/9.5/9/8.5/8s · Cost: 40
Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.
Cooldown: 24/21/18/15/12s · Cost: 80/85/90/95/100
If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Move Speed.
Cooldown: 120/100/80s · Cost: 100