Warlock Juicebox
GoldGain 10% (+3.5% per 100 AP) Omnivamp.
Bthe Ashen Exorcist
Tier B
Marksmage · Jeweled Gauntlet
Gain 10% (+3.5% per 100 AP) Omnivamp.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Takedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible.
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain Movement Speed.
Bursting enemies drops Teeth. Picking up Teeth grants you permanent Lethality and Magic Penetration.
Gain a random
Prismatic Augment.
Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Your Spellblade effects deal additional damage and heal you for a percent of the target's health. Additionally, gain 250 Gold.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Resolve

























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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
Cooldown: 10/9/8/7/6s · Cost: 70
Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
Cooldown: 18/17/16/15/14s · Cost: 50/55/60/65/70
Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
Cooldown: 10s · Cost: 30/40/50/60/70
Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.
Cooldown: 120/100/80s · Cost: 100