Combusting Interest
GoldBurn and damage-over-time on champions generate gold.
Bthe Prophet of the Void
Tier B
Infernal Conduit · Magic Missile
Burn and damage-over-time on champions generate gold.
Your Abilities apply stacking Burn that deals damage over time. Your Burn effects reduce your basic Ability Cooldowns.
3Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Your summons gain 40% increased size, health, and damage.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Gain Ability Haste equal to 30% Ability Power.
Gain 60 Ability Haste.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Seraph's Embrace8.6% · 50.1%
When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.

Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions.
Cooldown: 6s · Cost: 60/65/70/75/80
Malzahar summons Voidlings to attack nearby enemies.
Cooldown: 8s · Cost: 40/45/50/55/60
Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units.
Cooldown: 11/10/9/8/7s · Cost: 60/70/80/90/100
Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy.
Cooldown: 140/110/80s · Cost: 100