1Magic Missile
GoldDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Cthe Soul's Reflection
Tier C
Skilled Sniper · Eureka
1Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Gain Ability Haste equal to 30% Ability Power.
Gain 60 Ability Haste.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each.
Gain
25% Critical Strike Chance.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Gain
20 - 80 (based on level) Ability Power.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Seraph's Embrace7.6% · 47.2%
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack. When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.

Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
Cooldown: 10/9/8/7/6s · Cost: 70/75/80/85/90
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
Cooldown: 38/35/33/29/26s · Cost: 80/60/40/20/0
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
Cooldown: 11/10.5/10/9.5/9s · Cost: 50/60/70/80/90
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm. Ranks of Golden Eclipse increase Overwhelm's damage.
Cooldown: 120/100/80s · Cost: 100