Recursion
GoldGain 60 Ability Haste.
Bthe Curious Chameleon
Tier B
Magic Missile · It's Killing Time
Gain 60 Ability Haste.
2Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Gain
20 - 80 (based on level) Ability Power.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move and gain Movement Speed when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis. Gain 250 Gold.
Casting your sends a clone toward your mouse position and recasts it.
Gain a random
Prismatic Augment.
Your Flash has 3 charges. After 120 seconds, regain all charges.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Sorcery


























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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.

Neeko can look like an ally champion or as other units on the map. Receiving immobilizing crowd control, casting damaging spells, damaging enemy towers as a non-champion, or your disguise taking damage equal to its healthbar breaks the disguise.

Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
Cooldown: 9/8.5/8/7.5/7s · Cost: 50/60/70/80/90
Neeko passively deals bonus magic damage every third attack, briefly increasing her move speed. Neeko can activate to send a clone in a direction and recast to change the direction of the clone.
Cooldown: 16/15/14/13/12s
Neeko slings a tangle that damages and roots everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer.
Cooldown: 12/11.5/11/10.5/10s · Cost: 60/65/70/75/80
After a short preparation, Neeko leaps into the air, knocking up all nearby enemies. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
Cooldown: 120/105/90s · Cost: 100