NocturneB

ARAM · Patch 16.19NocturneARAM build

the Eternal Nightmare

Win rate
46.2%

#155/173 by win rate▼ 0.1 vs 16.18

Pick rate
2.5%

#152/173 most picked▼ 1.0 vs 16.18

KDA
2.57

(kills + assists) / deaths

ARAM rank
#131 / 173

Tier B · 23,552 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Nocturne build

Most played and most reliable choices

Runes

Hail of BladesSudden ImpactGrisly MementosUltimate HunterCoup de GraceTriumph

Spells

FlashMark

Skill priority

DuskbringerQUnspeakable HorrorEShroud of DarknessW

Start

Tear of the GoddessSerrated Dirk

Boots

Mercury's Treads

Core

The CollectorAxiom ArcExperimental Hexplate

Runes

46.1% WR42.4% pick9,744 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestSudden ImpactGrisly MementosUltimate HunterCoup de GraceTriumph
45.0% WR23.7% pick5,438 games
Press the AttackTriumphLegend: AlacrityCoup de GraceUltimate HunterSudden Impact
44.0% WR10.1% pick2,314 games
ConquerorTriumphLegend: AlacrityCoup de GraceUltimate HunterSudden Impact
52.2% WR0.8% pick184 games

Skill order

48.6% WR44.7% pick7,502 games
DuskbringerQ123456789101112131415
Shroud of DarknessW123456789101112131415
Unspeakable HorrorE123456789101112131415
ParanoiaR123456789101112131415

Summoner spells

FlashMark
46.0% WR77.8% pick17,324 games
FlashIgnite
48.1% WR8.6% pick1,925 games

Power curve

Strongest early, falls off later

45.7<25 min
50.325–30
48.330–35
44.435–40
44.440+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
45.2%
11.5% · 2,173 games
46.7%
4.0% · 754 games
45.0%
3.2% · 595 games
44.5%
2.9% · 544 games
45.4%
2.8% · 535 games
Start44.1%
35.1% · 7,848 games
Start43.4%
10.5% · 2,356 games
Boots44.9%
54.6% · 9,903 games
Boots44.2%
20.5% · 3,721 games
Boots47.5%
10.0% · 1,808 games

Situational items

How often each item ends up in the final build
Axiom ArcAxiom Arc66.8% · 46.5%
The CollectorThe Collector63.3% · 45.2%
Experimental HexplateExperimental Hexplate46.8% · 47.1%
HubrisHubris33.8% · 44.1%
Edge of NightEdge of Night26.6% · 47.3%
MuramanaMuramana20.7% · 47.2%
Tear of the GoddessTear of the Goddess19.8% · 41.6%
StridebreakerStridebreaker14.7% · 52.5%
Serylda's GrudgeSerylda's Grudge13.1% · 49.8%
Serrated DirkSerrated Dirk12.2% · 43.1%
Profane HydraProfane Hydra11.6% · 50.8%
Sundered SkySundered Sky6.3% · 50.5%
Voltaic CycloswordVoltaic Cyclosword4.4% · 52.2%
Blade of The Ruined KingBlade of The Ruined King4.4% · 47.9%
TiamatTiamat3.8% · 42.5%
Death's DanceDeath's Dance3.6% · 52.3%

Nocturne abilities

Umbra Blades

PassiveUmbra Blades

Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.

Duskbringer

QDuskbringer

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

Cooldown: 8s · Cost: 60/65/70/75/80
Shroud of Darkness

WShroud of Darkness

Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.

Cooldown: 20/18/16/14/12s · Cost: 50
Unspeakable Horror

EUnspeakable Horror

Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

Cooldown: 15/14/13/12/11s · Cost: 60/65/70/75/80
Paranoia

RParanoia

Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

Cooldown: 160/130/100s · Cost: 100