Thread the Needle
GoldGain 18%
Armor Penetration and
Magic Penetration.
Bthe Eternal Nightmare
Tier B
Soul Siphon · Nightstalking
Gain 18%
Armor Penetration and
Magic Penetration.
Heal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
Takedowns against enemy champions within 3 seconds of damaging them grants you Movement Speed and renders you invisible.
Gain
20% Attack Damage.
After casting your Ultimate, mark all enemies and store up damage you deal to them. When it ends, detonate the damage.
After casting your Ultimate, gain a max Health Shield, Omnivamp and Movement Speed for 10 seconds.
Gain 150 (melee) / 100 (ranged) Attack Range.
Gain a random
Prismatic Augment.
Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies.
Explodes when you die, dealing massive true damage.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Muramana19.5% · 47.5%
Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.

Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
Cooldown: 8s · Cost: 60/65/70/75/80
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Cooldown: 20/18/16/14/12s · Cost: 50
Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
Cooldown: 15/14/13/12/11s · Cost: 60/65/70/75/80
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Cooldown: 160/130/100s · Cost: 100