OriannaC

ARAM · Patch 16.19OriannaARAM build

the Lady of Clockwork

Win rate
47.9%

#126/173 by win rate▼ 0.4 vs 16.18

Pick rate
7.5%

#47/173 most picked▼ 0.3 vs 16.18

KDA
4.25

(kills + assists) / deaths

ARAM rank
#150 / 173

Tier C · 68,540 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Orianna build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterPresence of MindCoup de Grace

Spells

FlashGhost

Skill priority

Command: AttackQCommand: DissonanceWCommand: ProtectE

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

Luden's EchoStormsurgeShadowflame

Runes

46.5% WR42.7% pick28,352 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceScorchPresence of MindCoup de Grace
47.4% WR21.4% pick14,237 games
Summon AeryManaflow BandTranscendenceGathering StormPresence of MindCoup de Grace
48.9% WR10.9% pick7,231 games
Summon AeryAxiom ArcanistTranscendenceGathering StormTreasure HunterTaste of Blood
54.1% WR1.6% pick1,066 games

Skill order

49.6% WR49.2% pick24,977 games
Command: AttackQ123456789101112131415
Command: DissonanceW123456789101112131415
Command: ProtectE123456789101112131415
Command: ShockwaveR123456789101112131415

Summoner spells

FlashGhost
47.7% WR51.5% pick33,286 games
FlashMark
47.3% WR16.2% pick10,491 games

Power curve

Scales into the late game

48.1<25 min
46.025–30
49.430–35
51.135–40
45.540+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
48.2%
13.0% · 6,599 games
48.5%
12.0% · 6,115 games
47.5%
8.3% · 4,238 games
50.7%
5.1% · 2,588 games
42.8%
3.2% · 1,650 games
Start48.2%
62.9% · 40,886 games
Start48.4%
12.3% · 7,972 games
Boots47.8%
90.1% · 53,540 games
Boots48.3%
6.6% · 3,907 games
Boots47.1%
1.9% · 1,109 games

Situational items

How often each item ends up in the final build
Luden's EchoLuden's Echo73.3% · 47.9%
ShadowflameShadowflame62.0% · 47.5%
StormsurgeStormsurge45.2% · 48.0%
Rabadon's DeathcapRabadon's Deathcap39.9% · 49.7%
MalignanceMalignance25.9% · 47.3%
Void StaffVoid Staff18.2% · 45.5%
Zhonya's HourglassZhonya's Hourglass14.8% · 46.1%
Liandry's TormentLiandry's Torment9.4% · 46.5%
Blackfire TorchBlackfire Torch8.6% · 47.9%
Seraph's EmbraceSeraph's Embrace8.0% · 50.0%
MorellonomiconMorellonomicon5.3% · 44.2%
CryptbloomCryptbloom4.9% · 49.5%
Tear of the GoddessTear of the Goddess4.8% · 44.2%
Oblivion OrbOblivion Orb4.7% · 44.5%
Banshee's VeilBanshee's Veil3.6% · 49.7%
Seeker's ArmguardSeeker's Armguard3.3% · 46.5%

Orianna abilities

Clockwork Windup

PassiveClockwork Windup

Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.

Command: Attack

QCommand: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.

Cooldown: 7/6/5/4/3s · Cost: 35
Command: Dissonance

WCommand: Dissonance

Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

Cooldown: 7s · Cost: 60/65/70/75/80
Command: Protect

ECommand: Protect

Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.

Cooldown: 9s · Cost: 60
Command: Shockwave

RCommand: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

Cooldown: 110/95/80s · Cost: 100