OriannaB

ARAM: Mayhem · Patch 16.20OriannaARAM: Mayhem build

the Lady of Clockwork

ARAM: Mayhem rank
#137 / 173

Tier B

Top augment
Magic Missile

Recursion · Eureka

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Orianna best augments

All augments →
1

Magic Missile

Gold

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

2

Recursion

Gold

Gain 60 Ability Haste.

3

Eureka

Prismatic

Gain Ability Haste equal to 30% Ability Power.

4

Warlock Juicebox

Gold

Gain 10% (+3.5% per 100 AP) Omnivamp.

5

Jeweled Gauntlet

Prismatic

Your Abilities can Critically Strike. Gain 25% (+4.5% per 100 AP) Crit Chance.

6

Shrink Engine

Gold

Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.

7

Witchful Thinking

Silver

Gain 20 - 80 (based on level) Ability Power.

8

Phenomenal Evil

Gold

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

9

Homeguard

Silver

Gain 100% Movement Speed, disabled for 6 seconds after taking damage.

10

Transmute: Prismatic

Gold

Gain a random Prismatic Augment.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Orianna build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterPresence of MindCoup de Grace

Spells

FlashGhost

Skill priority

Command: AttackQCommand: DissonanceWCommand: ProtectE

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

Luden's EchoStormsurgeShadowflame

Orianna runes

46.7% WR42.4% pick33,936 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceScorchPresence of MindCoup de Grace
47.0% WR22.4% pick17,896 games
Summon AeryManaflow BandTranscendenceGathering StormPresence of MindCoup de Grace
49.5% WR10.6% pick8,487 games
Summon AeryAxiom ArcanistTranscendenceGathering StormCut DownLegend: Haste
50.5% WR2.1% pick1,659 games

Orianna skill order

50.0% WR49.1% pick29,899 games
Command: AttackQ123456789101112131415
Command: DissonanceW123456789101112131415
Command: ProtectE123456789101112131415
Command: ShockwaveR123456789101112131415

Orianna summoner spells

FlashGhost
48.1% WR50.7% pick39,671 games
FlashMark
47.6% WR16.2% pick12,688 games

Power curve

Scales into the late game

48.0<25 min
47.525-30
48.230-35
42.635-40
62.240+

Win rate (%) by game length in minutes. Dashed line = 50%.

Orianna items

First three completed items
48.0%
12.5% · 7,537 games
49.3%
11.8% · 7,155 games
47.2%
8.1% · 4,901 games
52.1%
4.0% · 2,439 games
43.8%
3.5% · 2,111 games
Start48.1%
63.4% · 49,031 games
Start48.2%
11.8% · 9,111 games
Boots47.9%
89.9% · 63,112 games
Boots49.0%
6.8% · 4,800 games
Boots47.8%
1.8% · 1,279 games

Orianna situational items

How often each item ends up in the final build
Luden's EchoLuden's Echo72.8% · 48.0%
ShadowflameShadowflame62.3% · 47.5%
StormsurgeStormsurge44.1% · 48.5%
Rabadon's DeathcapRabadon's Deathcap40.1% · 50.2%
MalignanceMalignance26.2% · 47.9%
Void StaffVoid Staff18.2% · 46.9%
Zhonya's HourglassZhonya's Hourglass14.6% · 46.7%
Liandry's TormentLiandry's Torment9.5% · 46.6%
Blackfire TorchBlackfire Torch8.9% · 48.0%
Seraph's EmbraceSeraph's Embrace8.0% · 50.4%
MorellonomiconMorellonomicon5.3% · 44.0%
Tear of the GoddessTear of the Goddess4.8% · 44.4%
CryptbloomCryptbloom4.8% · 49.9%
Oblivion OrbOblivion Orb4.7% · 43.8%
Banshee's VeilBanshee's Veil3.4% · 50.6%
Seeker's ArmguardSeeker's Armguard3.3% · 43.8%

Orianna abilities

Clockwork Windup

PassiveClockwork Windup

Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.

Command: Attack

QCommand: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.

Cooldown: 7/6/5/4/3s · Cost: 35
Command: Dissonance

WCommand: Dissonance

Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

Cooldown: 7s · Cost: 60/65/70/75/80
Command: Protect

ECommand: Protect

Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.

Cooldown: 9s · Cost: 60
Command: Shockwave

RCommand: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

Cooldown: 110/95/80s · Cost: 100