1Magic Missile
GoldDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Bthe Lady of Clockwork
Tier B
Recursion · Eureka
1Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain 60 Ability Haste.
Gain Ability Haste equal to 30% Ability Power.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Gain
20 - 80 (based on level) Ability Power.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Gain 100% Movement Speed, disabled for 6 seconds after taking damage.
Gain a random
Prismatic Augment.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Precision


























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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Seraph's Embrace8.0% · 50.4%
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Cooldown: 7/6/5/4/3s · Cost: 35
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Cooldown: 7s · Cost: 60/65/70/75/80
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Cooldown: 9s · Cost: 60
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Cooldown: 110/95/80s · Cost: 100