RammusA

Build guide · Patch 16.19RammusJungle build

the Armordillo

Win rate
52.2%

#1/60 by win rate▼ 0.6 vs 16.18

Pick rate
2.1%

#34/60 most pickedunchanged vs 16.18

Ban rate
4.6%

#30 most banned▲ 0.3 vs 16.18

Overall rank · Jungle
#11 / 60

Tier A · 45,548 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Rammus build

Most played and most reliable choices

Runes

AftershockFont of LifeConditioningUnflinchingLegend: AlacrityTriumph

Spells

FlashSmite

Skill priority

PowerballQFrenzying TauntEDefensive Ball CurlW

Start

Gustwalker HatchlingHealth Potion

Boots

Plated Steelcaps

Core

ThornmailSunfire AegisJak'Sho, The Protean

Runes

52.7% WR56.1% pick24,587 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
AftershockFont of LifeConditioningUnflinchingWaterwalkingCelerity
51.9% WR24.0% pick10,505 games
AftershockFont of LifeConditioningOvergrowthLegend: AlacrityTriumph
54.3% WR2.5% pick1,113 games
AftershockFont of LifeConditioningOvergrowthLegend: AlacrityTriumph
50.5% WR1.0% pick432 games

Skill order

63.0% WR40.9% pick9,867 games
PowerballQ123456789101112131415
Defensive Ball CurlW123456789101112131415
Frenzying TauntE123456789101112131415
Soaring SlamR123456789101112131415

Summoner spells

FlashSmite
52.3% WR77.9% pick33,390 games
GhostSmite
52.5% WR20.2% pick8,667 games

Power curve

Scales into the late game

50.2<25 min
52.525–30
53.030–35
53.535–40
53.140+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
56.7%
16.7% · 4,604 games
57.0%
7.4% · 2,029 games
62.4%
5.9% · 1,614 games
55.3%
5.3% · 1,471 games
64.1%
3.8% · 1,046 games
Start51.6%
34.9% · 15,071 games
Start53.4%
24.9% · 10,771 games
Boots53.1%
60.2% · 24,969 games
Boots51.1%
30.4% · 12,585 games
Boots55.4%
6.7% · 2,773 games

Situational items

How often each item ends up in the final build
ThornmailThornmail92.6% · 52.9%
Sunfire AegisSunfire Aegis45.7% · 53.7%
Jak'Sho, The ProteanJak'Sho, The Protean36.1% · 57.6%
Dead Man's PlateDead Man's Plate23.4% · 59.5%
Hollow RadianceHollow Radiance21.8% · 52.2%
Protoplasm HarnessProtoplasm Harness17.3% · 61.9%
Randuin's OmenRanduin's Omen16.4% · 57.0%
Force of NatureForce of Nature8.4% · 56.4%
Kaenic RookernKaenic Rookern8.2% · 55.3%
Bramble VestBramble Vest4.6% · 46.4%
Frozen HeartFrozen Heart4.1% · 56.2%
Unending DespairUnending Despair3.3% · 57.2%
Abyssal MaskAbyssal Mask1.3% · 63.7%
Knight's VowKnight's Vow1.0% · 63.8%
HeartsteelHeartsteel0.9% · 54.6%
Zeke's ConvergenceZeke's Convergence0.5% · 58.7%

Rammus counters

All matchups →

Rammus abilities

Spiked Shell

PassiveSpiked Shell

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Powerball

QPowerball

Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Cooldown: 12/10.5/9/7.5/6s · Cost: 60
Defensive Ball Curl

WDefensive Ball Curl

Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

Cooldown: 7s · Cost: 40
Frenzying Taunt

EFrenzying Taunt

Rammus taunts an enemy champion or monster into a reckless assault against him.

Cooldown: 12s · Cost: 50
Soaring Slam

RSoaring Slam

Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.

Cooldown: 120/105/90s · Cost: 100