Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Bthe Iron Maiden
Tier B
Celestial Body · Steel Your Heart
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Gain 1500 Health, but you deal 10% less damage.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Become large, gaining 35% Health and 15% Adaptive Force.
Gain 150 - 450 (based on level) (+4% max Health) Shield after Immobilizing or Grounding an enemy champion.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Fimbulwinter27.8% · 53.3%
Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Rell deals magic damage to units in a line, breaking their shields and stunning them.
Cooldown: 11/10.5/10/9.5/9s · Cost: 50
Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.
Cooldown: 10s · Cost: 40
Passive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.
Cooldown: 14/13/12/11/10s · Cost: 40
Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.
Cooldown: 120/100/80s · Cost: 100