RellB

ARAM: Mayhem · Patch 16.20RellARAM: Mayhem build

the Iron Maiden

ARAM: Mayhem rank
#40 / 173

Tier B

Top augment
Tank Engine

Celestial Body · Steel Your Heart

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Rell best augments

All augments →
1

Tank Engine

Gold

On takedown, gain a stack that increases your size and max Health. Lose stacks on death.

2

Celestial Body

Gold

Gain 1500 Health, but you deal 10% less damage.

3

Steel Your Heart

Gold

QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.

4

Heavy Hitter

Silver

Your Attacks deal additional physical damage equal to 3.5% of your max Health.

5

Dropkick

Prismatic

Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.

6

Ravenous Bind

Gold

Immobilizing or Grounding enemy champions with deals extra damage and heals you.

7

Goliath

Prismatic

Become large, gaining 35% Health and 15% Adaptive Force.

8

Courage of the Colossus

Prismatic

Gain 150 - 450 (based on level) (+4% max Health) Shield after Immobilizing or Grounding an enemy champion.

9

Growth Spurt

Gold

Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.

10

Soul Eater

Gold

Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Rell build

Most played and most reliable choices

Runes

AftershockFont of LifeConditioningOvergrowthLegend: HasteTriumph

Spells

FlashMark

Skill priority

Ferromancy: Crash DownWFull TiltEShattering StrikeQ

Start

Giant's BeltHealth PotionHealth PotionTear of the Goddess

Boots

Mercury's Treads

Core

HeartsteelThornmailKaenic Rookern

Rell runes

53.7% WR39.2% pick11,720 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
AftershockFont of LifeConditioningOvergrowthUltimate HunterCheap Shot
52.4% WR22.2% pick6,619 games
Grasp of the UndyingFont of LifeConditioningOvergrowthLegend: HasteTriumph
54.0% WR20.5% pick6,119 games
AftershockFont of LifeConditioningOvergrowthPresence of MindLegend: Haste
52.1% WR0.4% pick119 games

Rell skill order

57.3% WR31.5% pick6,852 games
Shattering StrikeQ123456789101112131415
Ferromancy: Crash DownW123456789101112131415
Full TiltE123456789101112131415
Magnet StormR123456789101112131415

Rell summoner spells

FlashMark
53.6% WR82.1% pick23,980 games
FlashHeal
50.1% WR4.4% pick1,295 games

Power curve

Strongest early, falls off later

53.0<25 min
53.025-30
52.530-35
48.935-40
20.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Rell items

First three completed items
53.5%
7.9% · 1,654 games
55.3%
3.5% · 723 games
52.9%
3.2% · 677 games
58.0%
3.2% · 672 games
54.4%
2.7% · 555 games
Boots53.4%
66.3% · 17,209 games
Boots53.2%
31.4% · 8,136 games
Boots56.5%
1.1% · 278 games

Rell situational items

How often each item ends up in the final build
HeartsteelHeartsteel71.1% · 53.1%
ThornmailThornmail47.8% · 52.2%
Kaenic RookernKaenic Rookern32.8% · 54.1%
Zeke's ConvergenceZeke's Convergence28.7% · 54.9%
FimbulwinterFimbulwinter27.8% · 53.3%
Unending DespairUnending Despair24.7% · 55.4%
Warmog's ArmorWarmog's Armor18.1% · 54.1%
Tear of the GoddessTear of the Goddess13.4% · 50.5%
Randuin's OmenRanduin's Omen11.1% · 53.6%
Bramble VestBramble Vest11.1% · 52.0%
Jak'Sho, The ProteanJak'Sho, The Protean10.2% · 52.0%
Hollow RadianceHollow Radiance6.1% · 56.9%
Frozen HeartFrozen Heart5.9% · 52.5%
Spirit VisageSpirit Visage5.1% · 55.4%
BandlepipesBandlepipes4.0% · 57.2%
Locket of the Iron SolariLocket of the Iron Solari2.7% · 55.9%

Rell abilities

Break the Mold

PassiveBreak the Mold

Rell's Attacks and Abilities deal additional magic damage and steal Armor and Magic Resist on hit.

Shattering Strike

QShattering Strike

Rell deals magic damage to units in a line, breaking their shields and stunning them.

Cooldown: 11/10.5/10/9.5/9s · Cost: 50
Ferromancy: Crash Down

WFerromancy: Crash Down

Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks.

Cooldown: 10s · Cost: 40
Full Tilt

EFull Tilt

Passive: Rell gains out of combat Move Speed. Active: Rell and an ally gain ramping Move Speed, doubled toward enemies and each other. Her next Attack explodes, dealing magic damage.

Cooldown: 14/13/12/11/10s · Cost: 40
Magnet Storm

RMagnet Storm

Rell explodes in a magnetic fury, violently Pulling nearby enemies toward herself. Then Rell constantly Drags nearby enemies toward herself for a short while, dealing magic damage over time.

Cooldown: 120/100/80s · Cost: 100