Recursion
GoldGain 60 Ability Haste.
Bthe Chem-Baroness
Tier B
Sonata · Shrink Engine
Gain 60 Ability Haste.
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
Shields granted from are stronger and scaling with target's missing Health.
After healing or shielding your ally with , your next basic attack gains attack range, attack speed and deals bonus max Health magic damage.
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Gain 20% Heal and Shield Power.
Every 35 seconds, Autocast a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds.
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
Your Heals and Shields are stronger when used on an ally.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Sorcery











Domination


























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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Diadem of Songs26.5% · 54.4%
Seraph's Embrace5.1% · 53.0%
Fimbulwinter3.7% · 53.6%
Renata's Attacks deal bonus damage and mark enemies. Renata's allies can damage marked enemies to deal bonus damage.

Renata sends out a missile rooting the first enemy hit, and can recast the ability to throw the unit in a direction.
Cooldown: 16s · Cost: 80
Renata buffs an allied champion to fight harder, delaying their death and potentially saving them if they get a takedown.
Cooldown: 28/27/26/25/24s · Cost: 80
Renata sends out a pair of chemtech missiles, shielding allies and damaging and slowing enemies hit.
Cooldown: 14/13/12/11/10s · Cost: 70/80/90/100/110
Renata sends out a wave of chemicals, causing any enemies hit to go Berserk.
Cooldown: 150/130/110s · Cost: 100