Overflow
GoldYour Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana.
Bthe Rune Mage
Tier B
Warlock Juicebox · Mind to Matter
Your Mana costs are doubled. Your Ability Heals, Shields, and damage are increased based on your max Mana.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Increase max Health by half of your Mana.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
Convert Bonus Attack Damage to Ability Power. Gain 15% Ability Power.
Using another Ability resets the cooldown of .
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Damaging enemy champions with heals you.
10Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Sorcery











Precision

























Q123456789101112131415
W123456789101112131415
E123456789101112131415
R123456789101112131415



Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.
Seraph's Embrace83.9% · 48.8%
Fimbulwinter3.1% · 50.5%
Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Move Speed. On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.
Cooldown: 5s · Cost: 40/38/36/34/32
Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.
Cooldown: 11/10.5/10/9.5/9s · Cost: 50/60/70/80/90
Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.
Cooldown: 3.5/3.25/3/2.75/2.5s · Cost: 40/50/60/70/80
Passively, Overload deals even more damage against targets with Flux. On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.
Cooldown: 180/160/140s · Cost: 100