SionA

ARAM · Patch 16.19SionARAM build

The Undead Juggernaut

Win rate
53.0%

#18/173 by win rate▲ 0.3 vs 16.18

Pick rate
3.1%

#133/173 most picked▼ 1.1 vs 16.18

KDA
2.64

(kills + assists) / deaths

ARAM rank
#40 / 173

Tier A · 28,451 games

Win rate by patch (%)

Patch 16.19 · ARAM (Howling Abyss) · all regions · ARAM tier list

Recommended Sion build

Most played and most reliable choices

Runes

Grasp of the UndyingDemolishConditioningOvergrowthLegend: HasteTriumph

Spells

FlashMark

Skill priority

Decimating SmashQSoul FurnaceWRoar of the SlayerE

Start

Giant's BeltRuby CrystalHealth PotionHealth Potion

Boots

Mercury's Treads

Core

HeartsteelUnending DespairThornmail

Runes

54.4% WR34.0% pick9,416 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Grasp of the UndyingDemolishConditioningOvergrowthUltimate HunterCheap Shot
54.6% WR24.0% pick6,650 games
AftershockDemolishConditioningOvergrowthLegend: HasteTriumph
50.5% WR13.5% pick3,740 games
Grasp of the UndyingDemolishConditioningOvergrowthUltimate HunterCheap Shot
52.5% WR2.4% pick665 games

Skill order

54.5% WR48.9% pick10,572 games
Decimating SmashQ123456789101112131415
Soul FurnaceW123456789101112131415
Roar of the SlayerE123456789101112131415
Unstoppable OnslaughtR123456789101112131415

Summoner spells

FlashMark
53.6% WR84.5% pick22,693 games
FlashGhost
51.8% WR4.0% pick1,060 games

Power curve

Scales into the late game

53.9<25 min
47.425–30
51.030–35
46.835–40
69.640+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
53.3%
9.7% · 2,121 games
57.1%
6.8% · 1,487 games
53.9%
5.4% · 1,189 games
46.7%
3.9% · 848 games
56.0%
3.8% · 825 games
Start54.9%
14.5% · 3,930 games
Boots53.9%
63.1% · 15,382 games
Boots53.0%
27.7% · 6,762 games
Boots51.3%
7.7% · 1,876 games

Situational items

How often each item ends up in the final build
HeartsteelHeartsteel85.7% · 54.0%
ThornmailThornmail43.1% · 51.2%
Unending DespairUnending Despair41.8% · 54.5%
Hollow RadianceHollow Radiance31.6% · 55.0%
Warmog's ArmorWarmog's Armor29.8% · 52.4%
Jak'Sho, The ProteanJak'Sho, The Protean15.3% · 51.3%
Kaenic RookernKaenic Rookern15.1% · 54.5%
Titanic HydraTitanic Hydra13.0% · 54.3%
Randuin's OmenRanduin's Omen10.8% · 49.2%
Bramble VestBramble Vest9.5% · 50.1%
Overlord's BloodmailOverlord's Bloodmail6.5% · 54.0%
Youmuu's GhostbladeYoumuu's Ghostblade6.3% · 46.4%
Spirit VisageSpirit Visage4.7% · 52.1%
The CollectorThe Collector3.9% · 43.2%
Sunfire AegisSunfire Aegis3.9% · 53.4%
Frozen HeartFrozen Heart3.3% · 47.4%

Sion abilities

Glory in Death

PassiveGlory in Death

After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

Decimating Smash

QDecimating Smash

Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

Cooldown: 10/9/8/7/6s · Cost: 45
Soul Furnace

WSoul Furnace

Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

Cooldown: 15/14/13/12/11s · Cost: 75/80/85/90/95
Roar of the Slayer

ERoar of the Slayer

Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

Cooldown: 12/11/10/9/8s · Cost: 35/40/45/50/55
Unstoppable Onslaught

RUnstoppable Onslaught

Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Cooldown: 140/100/60s · Cost: 100