Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
BThe Undead Juggernaut
Tier B
Celestial Body · Dropkick
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Gain 1500 Health, but you deal 10% less damage.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
Become large, gaining 35% Health and 15% Adaptive Force.
Explodes when you die, dealing massive true damage.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
Gain a random
Prismatic Augment.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.

After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Cooldown: 10/9/8/7/6s · Cost: 45
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Cooldown: 15/14/13/12/11s · Cost: 75/80/85/90/95
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Cooldown: 12/11/10/9/8s · Cost: 35/40/45/50/55
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Cooldown: 140/100/60s · Cost: 100