Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Bthe Chain Warden
Tier B
Heavy Hitter · Celestial Body
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Your Attacks deal additional physical damage equal to 3.5% of your max Health.
Gain 1500 Health, but you deal 10% less damage.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Become large, gaining 35% Health and 15% Adaptive Force.
If a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Gain 150 - 450 (based on level) (+4% max Health) Shield after Immobilizing or Grounding an enemy champion.
Gain a massive decaying Shield, decaying Movement Speed, and a decaying shrink effect upon reaching 35% Health.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.
Fimbulwinter39.0% · 52.2%
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
Cooldown: 19/16.5/14/11.5/9s · Cost: 70
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Cooldown: 21/20/19/18/17s · Cost: 50/55/60/65/70
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
Cooldown: 13/12.25/11.5/10.75/10s · Cost: 60/65/70/75/80
A prison of walls that slow and deal damage if broken.
Cooldown: 120/100/80s · Cost: 100