Skilled Sniper
GoldSnipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
Athe Card Master
Tier A
Magic Missile · Scopier Weapons
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).
2Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain 150 (melee) / 100 (ranged) Attack Range.
Your Attacks deal additional physical damage equal to 75% Ability Power.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Casting your sends a clone toward your mouse position and recasts it.
Gain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
Gain 100% Movement Speed, disabled for 6 seconds after taking damage.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Gain 60 Ability Haste.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.

Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
Cooldown: 6/5.75/5.5/5.25/5s · Cost: 60/70/80/90/100
Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
Cooldown: 6s · Cost: 50/55/60/65/70
Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.
Cooldown: 0s
Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
Cooldown: 170/140/110s · Cost: 100