VeigarB

Build guide · Patch 16.19VeigarADC build

the Tiny Master of Evil

Win rate
51.6%

#13/40 by win rate▲ 0.5 vs 16.18

Pick rate
1.5%

#26/40 most picked▼ 0.1 vs 16.18

Ban rate
1.6%

#27 most bannedunchanged vs 16.18

Overall rank · ADC
#18 / 40

Tier B · 33,296 games

Win rate by patch (%)

Patch 16.19 · Ranked Solo/Duo · Emerald+ · all regions · How we calculate

Recommended Veigar build

Most played and most reliable choices

Runes

First StrikeMagical FootwearBiscuit DeliveryCosmic InsightTranscendenceManaflow Band

Spells

FlashTeleport

Skill priority

Baleful StrikeQDark MatterWEvent HorizonE

Start

Doran's RingHealth PotionHealth Potion

Boots

Sorcerer's Shoes

Core

Luden's EchoStormsurgeRabadon's Deathcap

Runes

51.9% WR39.1% pick12,544 games
Inspiration
Glacial AugmentUnsealed SpellbookFirst Strike
Hextech FlashtraptionMagical FootwearCash Back
Triple TonicTime Warp TonicBiscuit Delivery
Cosmic InsightApproach VelocityJack Of All Trades
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Arcane CometManaflow BandTranscendenceGathering StormUltimate HunterCheap Shot
48.2% WR17.4% pick5,571 games
ElectrocuteTaste of BloodGrisly MementosTreasure HunterTranscendenceManaflow Band
50.0% WR4.1% pick1,329 games
First StrikeMagical FootwearBiscuit DeliveryCosmic InsightTranscendenceManaflow Band
57.3% WR2.1% pick658 games

Skill order

56.2% WR46.0% pick8,819 games
Baleful StrikeQ123456789101112131415
Dark MatterW123456789101112131415
Event HorizonE123456789101112131415
Primordial BurstR123456789101112131415

Summoner spells

FlashTeleport
51.5% WR83.4% pick26,164 games
FlashBarrier
51.0% WR8.9% pick2,782 games

Power curve

Strongest early, falls off later

53.6<25 min
51.425–30
51.030–35
50.835–40
50.740+

Win rate (%) by game length in minutes. Dashed line = 50%.

Item builds

First three completed items
54.3%
25.4% · 6,286 games
55.3%
10.4% · 2,572 games
52.3%
3.2% · 795 games
51.8%
2.7% · 658 games
50.7%
2.3% · 562 games
Start51.7%
88.9% · 28,169 games
Boots52.1%
74.9% · 22,719 games
Boots51.6%
17.2% · 5,223 games
Boots52.7%
3.9% · 1,180 games

Situational items

How often each item ends up in the final build
Rabadon's DeathcapRabadon's Deathcap67.2% · 54.6%
Luden's EchoLuden's Echo61.9% · 51.5%
StormsurgeStormsurge45.4% · 53.2%
Seraph's EmbraceSeraph's Embrace32.1% · 52.3%
Rod of AgesRod of Ages31.3% · 51.5%
Zhonya's HourglassZhonya's Hourglass28.3% · 54.0%
ShadowflameShadowflame22.6% · 53.0%
Void StaffVoid Staff13.7% · 53.3%
CryptbloomCryptbloom12.0% · 55.8%
Dark SealDark Seal8.9% · 55.7%
Hextech RocketbeltHextech Rocketbelt7.4% · 55.6%
Banshee's VeilBanshee's Veil7.2% · 55.2%
Tear of the GoddessTear of the Goddess5.4% · 45.9%
Seeker's ArmguardSeeker's Armguard5.0% · 55.7%
Mejai's SoulstealerMejai's Soulstealer2.7% · 76.1%
Oblivion OrbOblivion Orb1.3% · 40.1%

Veigar counters

All matchups →

Veigar abilities

Phenomenal Evil Power

PassivePhenomenal Evil Power

Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.

Baleful Strike

QBaleful Strike

Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.

Cooldown: 6/5.5/5/4.5/4s · Cost: 30/35/40/45/50
Dark Matter

WDark Matter

Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.

Cooldown: 0s · Cost: 60/65/70/75/80
Event Horizon

EEvent Horizon

Veigar twists the edges of space, creating a cage that Stuns enemies that pass through.

Cooldown: 20/18.5/17/15.5/14s · Cost: 70/75/80/85/90
Primordial Burst

RPrimordial Burst

Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.

Cooldown: 120/90/60s · Cost: 100