VexB

ARAM: Mayhem · Patch 16.20VexARAM: Mayhem build

the Gloomist

ARAM: Mayhem rank
#106 / 173

Tier B

Top augment
Magic Missile

Warlock Juicebox · Recursion

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Vex best augments

All augments →
1

Magic Missile

Gold

Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.

2

Warlock Juicebox

Gold

Gain 10% (+3.5% per 100 AP) Omnivamp.

3

Recursion

Gold

Gain 60 Ability Haste.

4

Jeweled Gauntlet

Prismatic

Your Abilities can Critically Strike. Gain 25% (+4.5% per 100 AP) Crit Chance.

5

Eureka

Prismatic

Gain Ability Haste equal to 30% Ability Power.

6

Phenomenal Evil

Gold

Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

7

Witchful Thinking

Silver

Gain 20 - 80 (based on level) Ability Power.

8

Skilled Sniper

Gold

Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities).

9

Twin Fire

Silver

On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each. Gain 25% Critical Strike Chance.

10

Thread the Needle

Gold

Gain 18% Armor Penetration and Magic Penetration.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Vex build

Most played and most reliable choices

Runes

Dark HarvestCheap ShotGrisly MementosUltimate HunterTranscendenceManaflow Band

Spells

FlashMark

Skill priority

Mistral BoltQPersonal SpaceWLooming DarknessE

Start

Refillable PotionLost Chapter

Boots

Sorcerer's Shoes

Core

Luden's EchoStormsurgeShadowflame

Vex runes

50.5% WR37.1% pick24,116 games
Domination
ElectrocuteDark HarvestHail of Blades
Cheap ShotTaste of BloodSudden Impact
Sixth SenseGrisly MementosDeep Ward
Treasure HunterRelentless HunterUltimate Hunter
Sorcery
Axiom ArcanistManaflow BandNimbus Cloak
TranscendenceCelerityAbsolute Focus
ScorchWaterwalkingGathering Storm
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Dark HarvestCheap ShotGrisly MementosUltimate HunterPresence of MindCoup de Grace
50.3% WR25.2% pick16,382 games
ElectrocuteTaste of BloodGrisly MementosUltimate HunterTranscendenceManaflow Band
50.1% WR17.3% pick11,276 games
ElectrocuteSudden ImpactGrisly MementosTreasure HunterAxiom ArcanistGathering Storm
49.3% WR1.4% pick933 games

Vex skill order

51.8% WR40.1% pick19,726 games
Mistral BoltQ123456789101112131415
Personal SpaceW123456789101112131415
Looming DarknessE123456789101112131415
Shadow SurgeR123456789101112131415

Vex summoner spells

FlashMark
50.8% WR70.6% pick44,936 games
FlashHeal
50.9% WR8.3% pick5,268 games

Power curve

Strongest early, falls off later

51.0<25 min
47.925-30
49.930-35
46.435-40
50.040+

Win rate (%) by game length in minutes. Dashed line = 50%.

Vex items

First three completed items
50.4%
22.6% · 11,201 games
51.3%
10.7% · 5,278 games
51.6%
7.9% · 3,883 games
49.1%
6.9% · 3,422 games
48.9%
5.6% · 2,783 games
Start50.8%
65.4% · 41,036 games
Start51.3%
12.0% · 7,509 games
Boots50.6%
93.4% · 52,389 games
Boots49.4%
4.2% · 2,361 games
Boots49.5%
1.6% · 919 games

Vex situational items

How often each item ends up in the final build
Luden's EchoLuden's Echo81.8% · 50.9%
ShadowflameShadowflame65.5% · 50.1%
StormsurgeStormsurge55.5% · 50.7%
Zhonya's HourglassZhonya's Hourglass30.2% · 48.6%
Rabadon's DeathcapRabadon's Deathcap29.3% · 51.3%
Void StaffVoid Staff14.9% · 46.9%
MalignanceMalignance13.2% · 47.3%
Liandry's TormentLiandry's Torment11.0% · 50.1%
Blackfire TorchBlackfire Torch8.6% · 51.0%
MorellonomiconMorellonomicon5.4% · 44.4%
Oblivion OrbOblivion Orb4.3% · 46.5%
Seeker's ArmguardSeeker's Armguard4.0% · 47.3%
Banshee's VeilBanshee's Veil3.8% · 51.1%
CryptbloomCryptbloom2.3% · 50.2%
Tear of the GoddessTear of the Goddess1.8% · 51.3%
Seraph's EmbraceSeraph's Embrace1.6% · 52.3%

Vex abilities

Doom 'n Gloom

PassiveDoom 'n Gloom

Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.

Mistral Bolt

QMistral Bolt

Launch a damaging missile that accelerates mid-flight.

Cooldown: 8/7/6/5/4s · Cost: 45/50/55/60/65
Personal Space

WPersonal Space

Gain a shield and damage nearby enemies.

Cooldown: 16/15/14/13/12s · Cost: 75
Looming Darkness

ELooming Darkness

Summon a damaging and slowing zone that applies Gloom to enemies.

Cooldown: 12s · Cost: 70/80/90/100/110
Shadow Surge

RShadow Surge

Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.

Cooldown: 140/120/100s · Cost: 100