Chain Reaction
GoldIf a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Bthe Piltover Enforcer
Tier B
Ravenous Bind · Blunt Force
If a target Knocked Back by hits another champion, they are Knocked Up and dealt damage. When colliding with terrain, the Knock Up duration is extended and they are dealt bonus damage.
Immobilizing or Grounding enemy champions with deals extra damage and heals you.
Gain
20% Attack Damage.
Damaging enemy champions with heals you.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
Gain a random
Prismatic Augment.
Gain Deceive Summoner Spell. Gain Backstab Passive. When you die, deal a large amount of true damage and Fear nearby enemies.
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Heal for 12% of damage done by Critical Strikes.
Gain
25% Crit chance.
Gain
250.
Death's Dance's Ignore Pain is increased to 40% (melee) / 15% (ranged) of damage received, and heals for more instantly when scoring a takedown.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











Precision


























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Scales into the late game
Win rate (%) by game length in minutes. Dashed line = 50%.

Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
Cooldown: 12/10.5/9/7.5/6s · Cost: 50/60/70/80/90
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
Cooldown: 0s
Vi's next attack blasts through her target, dealing damage to enemies behind it.
Cooldown: 1s · Cost: 26/32/38/44/50
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Cooldown: 140/115/90s · Cost: 100