1Magic Missile
GoldDealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Athe Herald of the Arcane
Tier A
Warlock Juicebox · Jeweled Gauntlet
1Dealing Ability damage fires 3 missiles, each dealing percent max Health true damage based on distance traveled.
Gain 10% (+3.5% per 100 AP) Omnivamp.
Your Abilities can Critically Strike.
Gain
25% (+4.5% per 100 AP) Crit Chance.
Gain Ability Haste equal to 30% Ability Power.
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Gain 60 Ability Haste.
Gain
20 - 80 (based on level) Ability Power.
Takedowns makes you smaller and grant Ability Haste and Movement Speed. Lose 65% stacks on death.
On ability damage, fire 1 plus (0.03 per 1% Crit Chance) missiles that deal 10 - 30 (based on level) (+7% bonus AD) (+7% AP) magic damage each.
Gain
25% Critical Strike Chance.
Gain a random
Prismatic Augment.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
Domination











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Steady through the whole game
Win rate (%) by game length in minutes. Dashed line = 50%.
Seraph's Embrace4.6% · 54.0%
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.

Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack. Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Cooldown: 9/8/7/6/5s · Cost: 45/50/55/60/65
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned. Augment: Viktor's spells apply a slow to enemies.
Cooldown: 17/16/15/14/13s · Cost: 65
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path. Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Cooldown: 12/11/10/9/8s · Cost: 60/70/80/90/100
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor. Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Cooldown: 120/100/80s · Cost: 100