Tank Engine
GoldOn takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Bthe Secret Weapon
Tier B
Celestial Body · Siphon
On takedown, gain a stack that increases your size and max Health. Lose stacks on death.
Gain 1500 Health, but you deal 10% less damage.
Damaging enemy champions with heals you.
QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.
Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.
When damages enemy champions, gain 1 - 3 (based on level) Armor and Magic Resistance.
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.
Healing and Health Regen also deals magic damage to the nearest enemy champion.
Become large, gaining 35% Health and 15% Adaptive Force.
When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.
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Strongest early, falls off later
Win rate (%) by game length in minutes. Dashed line = 50%.

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
Cooldown: 14/12.5/11/9.5/8s
Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
Cooldown: 5s
Zac attaches his arms to the ground and stretches back, launching himself forward.
Cooldown: 21/18/15/12/9s
Zac bounces four times, knocking up enemies hit and slowing them.
Cooldown: 120/105/90s