ZacB

ARAM: Mayhem · Patch 16.20ZacARAM: Mayhem build

the Secret Weapon

ARAM: Mayhem rank
#124 / 173

Tier B

Top augment
Tank Engine

Celestial Body · Siphon

Patch 16.20 · ARAM: Mayhem · all regions · ARAM: Mayhem tier list

Zac best augments

All augments →
1

Tank Engine

Gold

On takedown, gain a stack that increases your size and max Health. Lose stacks on death.

2

Celestial Body

Gold

Gain 1500 Health, but you deal 10% less damage.

3

Siphon

Silver

Damaging enemy champions with heals you.

4

Steel Your Heart

Gold

QUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.

5

Dropkick

Prismatic

Your Attacks and Abilities execute low Health enemy champions, Knocking Back and causing an explosion while healing you.

6

Stay Resolute

Silver

When damages enemy champions, gain 1 - 3 (based on level) Armor and Magic Resistance.

7

Growth Spurt

Gold

Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies and granting max Health.

8

Circle of Death

Prismatic

Healing and Health Regen also deals magic damage to the nearest enemy champion.

9

Goliath

Prismatic

Become large, gaining 35% Health and 15% Adaptive Force.

10

Dawnbringer's Resolve

Gold

When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.

Augment order comes from OP.GG. Runes, items and skill order below come from regular ARAM games on the same map.

Recommended Zac build

Most played and most reliable choices

Runes

AftershockFont of LifeConditioningRevitalizeLegend: HasteTriumph

Spells

FlashMark

Skill priority

Elastic SlingshotEUnstable MatterWStretching StrikesQ

Start

Giant's BeltRuby CrystalHealth PotionHealth Potion

Boots

Mercury's Treads

Core

HeartsteelSpirit VisageThornmail

Zac runes

49.0% WR43.3% pick12,183 games
Resolve
Grasp of the UndyingAftershockGuardian
DemolishFont of LifeShield Bash
ConditioningSecond WindBone Plating
OvergrowthRevitalizeUnflinching
Precision
Absorb LifeTriumphPresence of Mind
Legend: AlacrityLegend: HasteLegend: Bloodline
Coup de GraceCut DownLast Stand
Adaptive ForceAttack SpeedAbility Haste
Adaptive ForceMove SpeedHealth Scaling
HealthTenacity and Slow ResistHealth Scaling
Grasp of the UndyingFont of LifeConditioningOvergrowthLegend: HasteTriumph
48.3% WR25.2% pick7,098 games
ConquerorTriumphLegend: HasteLast StandConditioningRevitalize
46.8% WR12.4% pick3,485 games
AftershockFont of LifeConditioningOvergrowthLegend: HasteTriumph
45.3% WR0.5% pick128 games

Zac skill order

53.8% WR40.7% pick8,167 games
Stretching StrikesQ123456789101112131415
Unstable MatterW123456789101112131415
Elastic SlingshotE123456789101112131415
Let's Bounce!R123456789101112131415

Zac summoner spells

FlashMark
48.8% WR83.4% pick22,904 games
FlashIgnite
45.2% WR4.3% pick1,167 games

Power curve

Strongest early, falls off later

47.4<25 min
53.225-30
54.730-35
53.235-40
42.940+

Win rate (%) by game length in minutes. Dashed line = 50%.

Zac items

First three completed items
46.3%
12.7% · 2,447 games
52.7%
10.8% · 2,067 games
53.0%
5.9% · 1,129 games
52.8%
4.0% · 765 games
46.2%
3.3% · 638 games
Start48.1%
12.8% · 3,455 games
Boots48.4%
64.5% · 14,883 games
Boots48.7%
31.3% · 7,220 games
Boots44.6%
1.8% · 424 games

Zac situational items

How often each item ends up in the final build
HeartsteelHeartsteel73.8% · 48.1%
Spirit VisageSpirit Visage64.7% · 50.1%
ThornmailThornmail38.4% · 48.5%
Unending DespairUnending Despair33.9% · 51.7%
Warmog's ArmorWarmog's Armor25.8% · 51.6%
Bramble VestBramble Vest12.0% · 45.3%
Randuin's OmenRanduin's Omen11.8% · 50.6%
Sunfire AegisSunfire Aegis11.5% · 52.9%
Jak'Sho, The ProteanJak'Sho, The Protean9.5% · 50.1%
Hollow RadianceHollow Radiance7.7% · 53.5%
Kaenic RookernKaenic Rookern5.8% · 52.0%
Liandry's TormentLiandry's Torment4.6% · 50.4%
RiftmakerRiftmaker3.3% · 51.7%
Hextech RocketbeltHextech Rocketbelt2.1% · 43.5%
Frozen HeartFrozen Heart1.4% · 47.1%
Force of NatureForce of Nature1.2% · 56.9%

Zac abilities

Cell Division

PassiveCell Division

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Stretching Strikes

QStretching Strikes

Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

Cooldown: 14/12.5/11/9.5/8s
Unstable Matter

WUnstable Matter

Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

Cooldown: 5s
Elastic Slingshot

EElastic Slingshot

Zac attaches his arms to the ground and stretches back, launching himself forward.

Cooldown: 21/18/15/12/9s
Let's Bounce!

RLet's Bounce!

Zac bounces four times, knocking up enemies hit and slowing them.

Cooldown: 120/105/90s